General Scenario Guide: Difference between revisions

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Roller Coasters are the bread and butter of any park, so [[Building A Ride|building good coasters and other custom rides]] is very important. The [[Ride_Ratings|Ride Ratings]] show how well you designed a ride.
*While most scenarios are about squeezing your rides in ungentle terrain, consider preparing some compact rides and save the track design to use in scenarios. You will usually find a spot for those rides and it gives you a head start in scenarios. Consider checking the [[RollerCoaster_Tycoon:Ride_Exchange|Ride Exchange]] for track designs you can use.
*Rely on [[Powered Launch]] to create compact coasters with a high capacity.
*[[Queue_Lines|Queue Lines]] shouldn't be too long or too short. Guests will start complaining after a while and will finally leave after about 11 minutes in a queue. Entertainers can help with that, but consider also that waiting guests don't spend money. On the other hand, the line should be long enough to fill at least a complete train/all seats on a flat ride, otherwise the boarding process might take too long.
*Try to interlock your queue line with the ride to increase its excitement rating. For details, check this link: [http://www.jumpjet.info/RCT/Facilities/paths/paths.html Using Paths to Increase a Coaster's Excitement Rating]
*[[The_Complete_Scenery_List#Roller_Coaster_Tycoon|Scenery]] increases the excitement of your rides when placed 5 tiles around the "yellow arrow", this also counts for tracked rides (for multi-station rides, this works only on station 1). Check this link for details: [http://www.jumpjet.info/RCT/Facilities/exciting/exciting.html What makes an Exciting Flat Ride?]
*YourConsider guestsbuilding haveunderground differentwhen needspossible. youTunnels needincrease tothe caterexcitement of any tracked ride, sofor considersome buildingmore ridesthan withfor mixedothers. intensityNote that the number of tunnel entrances/exits counts for excitement and not the lengh of a ratingstunnel. AlsoAny havingtracked ride which is more than 40% underground counts as indoor. Having some [[Indoor_Ride|Indoor Rides]] is generally a good idea, so your guests can hide from the rain. NoteFinally, thatyou anycan trackedconserve ridespace whichby is more than 40%building underground counts as indoor.
*Your guests have different needs you need to cater, so consider building rides with mixed intensity ratings.
*Your rides will get stale over time, so you have to drop the ride fees continually to keep attendance high. You might even have to offer a ride for free after some time or have to replace it.
*Some rides get stale quicker than others, like [[Twister|Scrambled Eggs]] or [[3D Cinema]].
*If a ride offers more than one operation mode (like [[3D Cinema]], [[Whoa Belly/Launched Freefall|Whoa Belly]] or [[Gravitron]]), you can build multiple versions of this ride and have them operate differently. Your guests won't get bored of this.
*To prevent a [[Crash]] from station brake failure, have the cars of a roller coaster enter the station at no more than 45 km/h (28 mp/h). Note that the brakes on track can also break down, so keeping a mechanic close every potentially dangerous roller coaster is advised.
 
==Attracting and keeping more guests==
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