Future World (Time Twister)/Scenario Guide: Difference between revisions

That was not the intended meaning.
mNo edit summary
(That was not the intended meaning.)
Line 12:
With the game still paused, price the pre-built rides as you see fit and hire some staff. Set their patrol areas if you wish. In addition, set research to minimum funding and uncheck everything except for gentle rides, thrill rides, and water rides. Next, unpause the game and demolish the two sloped path tiles that link the front of the park to the city. This will prevent your staff from wandering around the city instead of around the rides. Then, put some benches and bins around the stalls and open the park. Finally, with your starting cash, build a roller coaster that costs around $8,000 and spend the remaining $2,000 building flat rides.
 
As you already have both the Cash Machine and First Aid Room available, do not hesitate to jack up the prices of your rides and build coasters with high nausea ratings. Preferred ride intensity aside, most guests are willing to pay fees for a roller coaster up to its excitement rating. Roundedrounded down,. thisThis comes at the cost of eliminating virtually all possibilities of you receiving the "Best Value Park" award, which draws more guests, so it is a double-edged sword.
 
Let your park run its course for a month or two. In the meantime, take a good look at the built-up city. You will notice that, in addition to the tarmac paths on the ground, there is also a very extensive underground and overhead path network. There is also a large number of hovercraft located throughout the entire city. If you need some free cash, go ahead and demolish the vehicles as well as the underground and overhead path networks. Demolishing all three should add about $4,000 to your cash-on-hand.