Funtopia: Difference between revisions

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''Covering land both sides of a highway, this park has several rides already operating.''
 
Funtopia is a park built over both sides of a highway. A [[Footpath|pathway]] across the highway connects both sections of the park. Many rides are available from the start, so research is not quite as important as in other scenarios. The main attraction of this park is the"Grapevine" hugea large [[Steel Twister Roller Coaster called Grapevine. There are also a lot of trees in the the park, which should be removed by the player later in the game]].
 
===Pre-built Rides===
 
*'''Defibrillator ([[Steel Corkscrew Roller Coaster]])'''
:Excitement Rating: 5.75 (High)
:Intensity Rating: 7.44 (High)
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:Age: New
 
*'''Ferris Wheel 1 ([[Ferris Wheel]]) '''
:Excitement Rating: 0.94 (Low)
:Intensity Rating: 0.50 (Low)
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:Age: New
 
*'''Grapevine ([[Steel Twister Roller Coaster]])'''
:Excitement Rating: 7.91 (Very High)
:Intensity Rating: 9.52 (Very High)
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:Age: New
 
== Scenario Guide ==
{{sgreminder}}
 
In the beginning of this scenario, you have two profitable [[roller coasterscoaster]]s and a lot of open areaareas to build on. Go to research and set itthe funding to max"maximum funding", then research only [[shops & stalls]] and [[thrill ridesride]]s. You only have a [[Hot Dog Stall|hot dog stand]] for food, and only one type of food stand won't make your guests happy. You severely lack thrill rides at the moment so research on them is crucial. You have nine roller coasters types, so you don't need to rely on researching them for now.
 
Consider moving the ferris wheel to a new spot in the park, one where you can't build a normal style ride like a slide or a whoa belly (near defibrillatorDefibrillator would work). Space management is key in this objective, thankfully Grapevine only takes up the space that it occupies and you can easily build flat rides around and inside of it. Keep an eye on Grapevine though, it will have a [[Ride Breakdowns#Brakes Failure|brakes failure]] and it is goinggo too fast to safely stop. Hire a [[Staff#Mechanic|mechanic]] and place his patrol area on the exit and/or put a brake run right before the final helix to slow the ride down. Once your park starts picking up steam you should be making more and more money on each ride. You can probably build your first coaster at this point (a [[Steel Wild Mouse Roller Coaster|wild mouse]] should work). If you build the ride is exciting enough, you'll attract almost 300 guests and you gain huge profits. Slowly expand your park with a variety of flatsflat rides and small-medium sized roller coasters if you feel up to it (you'll only profit more).
 
By the end of the first year you should have anywhere from 600-1100 guests in your park. By the end of the year you can expand your research to roller coasters and gentle rides. Keep your roller coasters in small footprints so you still have enough space to expand.
 
By the end of the second year you should have anywhere from 1100-1600 guests. At this point your park will start getting a bit crampedcrowded with guests walking around, but you should be making a lot of money. If you haven't paid off your loan you might want to pay off as much as possible now. You should easily be able to pay off atleastat least $6,000 in one month and the max is less than $20,000. Focus on earning rewards instead of advertising. Rewards act as free advertising and some really help you get some more guests in to your park,. focusFocus on most"Most valuableValuable parkPark", best"Best rollerRoller coastersCoasters", best"Best foodFood", best"Best toiletsToilets", and even most"Most beautifulBeautiful" if you like sprucing up your park with gardens and other scenery.
 
By the end of the third year you should have your objective easily passed. The park will be bursting with guests at this point, and litter and vomit in high traffic areas will easily net you many complaints and a lower park rating. Give your [[Staff#Handyman|handymen]] small patrol areas so they don't wander too far and leave their areas unchecked.
 
A nicesimple summary for this scenario is; the first two years are for rapid expansion and profits, and the third year is focused on slow expansion, maintenance and customer satisfaction.
 
[[File:FuntopiaFinished.png|thumb|Funtopia - finished]]
 
== Available Rides ==
=== Transport ===
*[[Miniature Railroad]] (Steam Trains, Covered Steam Trains)
 
=== Gentle ===
*[[Car Ride]] (Pick-Up Trucks, Sportscars, Racing Cars, Cats, Vintage Cars)
*[[Crooked House]]
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*[[Spiral Slide]]
 
=== Roller Coasters ===
*[[Steel Corkscrew Roller Coaster]] (Roller Coaster Train)
*[[Steel Mini Roller Coaster]] (Ladybird Cars, Rocket Cars, Log Cars, Spinning Cars)
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*[[Wooden Twister Roller Coaster]]
 
=== Thrill ===
*[[Go Karts]]
*[[Scrambled Eggs]]
*[[Swinging Ship]]
 
=== Water ===
*[[Boat Hire]] (Rowing Boats, Bumper Boats, Canoes)
*[[Water Slide]]
 
=== Shops/Stalls ===
*[[Bathroom]]
*[[Drink Stall]]
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*[[Information Kiosk]]
 
== Researched Rides ==
=== Transport ===
*[[Chairlift]] (Chairlift Cars, Chairlift Cars (Alternate))
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*[[Suspended Monorail]]
 
=== Gentle ===
*[[Bumper Cars]]
*[[Circus Show]]
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*[[Space Rings]]
 
=== Roller Coasters ===
*[[Bobsled Roller Coaster]]
*[[Heartline Twister Roller Coaster]]
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*[[Wooden Reverser Roller Coaster]]
 
=== Thrill ===
*[[3D Cinema]]
*[[Gravitron]]
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*[[Whoa Belly]]
 
=== Water ===
*[[Log Flume]]
*[[River Rapids]]
*[[River Ride]]
 
=== Shops/Stalls ===
*[[Balloon Stall]]
*[[Burger Bar]]
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*[[Souvenir Stall]]
 
=== Upgrades ===
*[[Log Flume]]: Reverser Turntable
*[[Steel Twister Roller Coaster]]: Floorless Roller Coaster Train
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*[[Wooden Roller Coaster]]: Water Splash
 
== Available Scenery ==
*[[Trees]]
*[[Shrubs and Bushes]]
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*[[Mine Theming]]
 
== Researched Scenery ==
*[[Gardens|Garden Clock]]
*[[Jumping Fountains]]
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*[[Abstract Theming]]
 
== Other Notes ==
 
{{Succession|[[Barony Bridge]]|Corkscrew Follies/Added Attractions|[[Haunted Harbor]]}}
[[Category:RollerCoaster Tycoon Scenario]]
[[Category:Corkscrew Follies/Added Attractions Scenario]]
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