Funtopia: Difference between revisions

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In the beginning of this scenario, you have two profitable roller coasters and a lot of open area to build. Go to research and set it to max, then research only shops & stalls and thrill rides. You only have a hot dog stand for food, and only one type of food stand won't make your guests happy. You severely lack thrill rides at the moment so research on them is crucial. You have nine roller coasters so you don't need to rely on researching them for now.
 
Consider moving the ferris wheel to a new spot in the park, one where you can't build a normal style ride like a slide or a whoa belly (near defibrillator would work). Space management is key in this objective, thankfully Grapevine only takes up the space that it occupies and you can easily build flat rides around and inside of it. Keep an eye on graevineGrapevine though, it will have a brakes failure and it is going too fast to safely stop. Hire a mechanic and place his patrol area on the exit and/or put a brake run right before the final helix to slow the ride down. Once your park starts picking up steam you should be making more and more money on each ride. You can probably build your first coaster at this point (a wild mouse should work). If you build the ride exciting enough you'll attract almost 300 guests and you gain huge profits. Slowly expand your park with a variety of flats and small-medium sized roller coasters if you feel up to it (you'll only profit more).
 
By the end of the first year you should have anywhere from 600-1100 guests in your park. By the end of the year you can expand your research to roller coasters and gentle rides. Keep your roller coasters in small footprints so you still have space to expand.
 
By the end of the second year you should have anywhere from 1100-1600 guests. At this point your park will start getting a bit cramped wiith guests walking around, but you should be making a lot of money. If you haven't paid off your loan you might want to pay off as much as possible now. You should easily be able to pay off atleast $6,000 in one month and the max is less than $20,000. Focus on earning rewards instead of advertising. Rewards act as free advertising and some really help you get some more guests in to your park, focus on most valuable park, best roller coasters, best food, best toilets and even most beautiful if you like sprucing up your park with gardens and other scenery.I
 
If you want to save more space at this point, you can go build a coaster or tracked ride on the highway, since you have contsruction rights over there. if you researched the vertical coaster by now, create the coaster and while you are at it, make it go through the loops of Grapevie, not only saves space but also give the coaster more excitment, if you will make it right, and the coaster will have an excitment rating above 7.0 you will attract more guests easily.
 
By the end of the third year you should have your objective easily passed. The park will be bursting with guests at this point, and litter and vomit in high traffic areas will easily net you many complaints and a lower park rating. Give your handymen small patrol areas so they don't wander too far and leave their areas unchecked.
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