Funtopia: Difference between revisions

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== Scenario Guide ==
{{sgreminder}}
{{sgreminder}} In the beginning of this scenario, you have two profitable roller coasters and a lot of open area to build. Go to research and set it to max, then research only shops & stalls and thrill rides. You only have a hot dog stand for food, and only one type of food stand won't make your guests happy. You severely lack thrill rides at the moment so research on them is crucial. You have nine roller coasters so you don't need to rely on researching them for now.
 
{{sgreminder}} In the beginning of this scenario, you have two profitable roller coasters and a lot of open area to build. Go to research and set it to max, then research only shops & stalls and thrill rides. You only have a hot dog stand for food, and only one type of food stand won't make your guests happy. You severely lack thrill rides at the moment so research on them is crucial. You have nine roller coasters so you don't need to rely on researching them for now.
 
Consider moving the ferris wheel to a new spot in the park, one where you can't build a normal style ride like a slide or a whoa belly (near defibrillator would work). Space management is key in this objective, thankfully Grapevine only takes up the space that it occupies and you can easily build flat rides around and inside of it. Keep an eye on graevine though, it will have a brakes failure and it is going too fast to safely stop. Hire a mechanic and place his patrol area on the exit and/or put a brake run right before the final helix to slow the ride down. Once your park starts picking up steam you should be making more and more money on each ride. You can probably build your first coaster at this point (a wild mouse should work). If you build the ride exciting enough you'll attract almost 300 guests and you gain huge profits. Slowly expand your park with a variety of flats and small-medium sized roller coasters if you feel up to it (you'll only profit more).
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