Funtopia: Difference between revisions

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== Scenario Guide ==
{{sgreminder}} In the beginning of this scenario, you have two profitable roller coasters and a lot of open area to build. Go to research and set it to max, then research only shops & stalls and thrill rides. You only have a hot dog stand for food, and only one type of food stand won't make your guests happy. You severely lack thrill rides at the moment so research on them is crucial. You have nine roller coasters so you don't need to rely on researching them for now.
{{sgreminder}}
To win this scenario, you need quite a few exciting rides, primarily Roller Coasters. Because of that it is important to use the space available to you.
 
Consider moving the ferris wheel to a new spot in the park, one where you can't build a normal style ride like a slide or a whoa belly (near defibrillator would work). Space management is key in this objective, thankfully Grapevine only takes up the space that it occupies and you can easily build flat rides around and inside of it. Keep an eye on graevine though, it will have a brakes failure and it is going too fast to safely stop. Hire a mechanic and place his patrol area on the exit and/or put a brake run right before the final helix to slow the ride down. Once your park starts picking up steam you should be making more and more money on each ride. You can probably build your first coaster at this point (a wild mouse should work). If you build the ride exciting enough you'll attract almost 300 guests and you gain huge profits. Slowly expand your park with a variety of flats and small-medium sized roller coasters if you feel up to it (you'll only profit more).
[[File:FuntopiaFinished.png|thumb|Funtopia - finished]]
 
By the end of the first year you should have anywhere from 600-1100 guests in your park. By the end of the year you can expand your research to roller coasters and gentle rides. Keep your roller coasters in small footprints so you still have space to expand.
It should be easy to get money at the beginning, since you don't need to build a rollercoaster from the start. Grapevine should attract some guests, so start by building two to three thrill rides and anouther one or two gentle rides. It really is necessary to clear EVERY tree in the park, so don't be afraid to dip a little into your funds. Depending on your preference, you can either stick with the initial ride admission fees, or charge your guests at the park gates and reduce the orices for the rides. Either way, advertisment will help you get rid of your loan quickly.
 
By the end of the second year you should have anywhere from 1100-1600 guests. At this point your park will start getting a bit cramped wiith guests walking around, but you should be making a lot of money. If you haven't paid off your loan you might want to pay off as much as possible now. You should easily be able to pay off atleast $6,000 in one month and the max is less than $20,000. Focus on earning rewards instead of advertising. Rewards act as free advertising and some really help you get some more guests in to your park, focus on most valuable park, best roller coasters, best food, best toilets and even most beautiful if you like sprucing up your park with gardens and other scenery.
 
By the end of the third year you should have your objective easily passed. The park will be bursting with guests at this point, and litter and vomit in high traffic areas will easily net you many complaints and a lower park rating. Give your handymen small patrol areas so they don't wander too far and leave their areas unchecked.
 
A nice summary for this scenario is the first two years are for rapid expansion and profits and the third year is focused on slow expansion, maintenance and customer satisfaction.
Research should be set on shops and stalls first, so you get something more profitable than a Hot Dog Stall. With 9 Gentle Rides, 3 Thrill Rides and 9 Roller Coasters available from the start, you should not run out of new rides soon. As soon as you repay your loan, concentrate on building more roller coasters. You need quite a few to attract 1,400 guests. Remeber that you can go underground if necessary. Look at the height limit for your rollercoasters, you might want to build some of them on top of other rides to save some space and don't forget to add in a new gentle or thrill ride every now and then. With this strategy, it is possible to reach 1,000+ guests at the end of year 1.
 
[[File:FuntopiaFinished.png|thumb|Funtopia - finished]]
Once you get over 1,100 people, the park becomes very crowded and you start to lose guests and you park rating. Put more footpaths if this happens to you, and also put more attractions at the back of the park.
 
== Available Rides ==
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