Funtopia: Difference between revisions

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→‎Scenario Guide: Condensed some areas of the guide and improved clarity.
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m (→‎Scenario Guide: Condensed some areas of the guide and improved clarity.)
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{{sgreminder}}
 
In the beginning of this scenario, you have two profitable [[roller coaster]]scoasters and a lot of open areas to build on. Go toSet your research funding to maximum and setdirect theyour fundingpriorities to "maximum[[The funding",Complete thenRides researchList only# [[:Category:Shops and Stalls|Shops and Stalls]] and [[The_Complete_Rides_List#Thrill_Rides|thrillThe rides]].Complete YouRides onlyList have# aThrill [[Hot Dog StallRides|hotThrill dog standRides]] for food, andas only one type of food stand won't make your guests happy. You severely lack thrill rides at the moment so research on them is crucial. Youyou have ninevery rollerfew coastersof types, so you don't needeach to relybuild onfrom researching them forthe nowstart.
 
Consider moving the ferris[[Ferris Wheel|Ferris wheel]] to a new spot in the park, one--preferably where youmost can'ttracked buildand aother normalflat stylerides ride like a slide or ado whoanot bellyfit (near Defibrillator would work). Space management is key in this objective,; thankfully Grapevine only takes up thelittle spaceroom thatfor itits occupieslength and you can be easily buildsurrounded by flat rides around and inside of it. Keep an eye on Grapevine, though, as it willcannot safely stop haveduring a [[Ride Breakdowns#Brakes Failure|brakes failure]] and go too fast; to safelycounter stop.this, Hirestation a [[Guests & Staff#Mechanics|mechanic]] anddirectly place his patrol area onat the exit and/or putremove athe brakesecond runtrain rightand beforereplace the finalremaining helixtrain towith slowan the8-car ridestandard downmodel. Once your park starts picking up steam, you should be makingable moreto andbuild morea moneynew on each ride. You can probably build your firstroller coaster atsuch thisas point (a [[Steel Wild Mouse Roller Coaster|wildWild mouseMouse]] should work). If the ride is exciting enough, you'll attract almost 300 guests and gain huge profits. Slowly expand your park with a variety of flat rides and small-medium sized roller coasters if you feel up to it (you'll only profit more).
 
By the end of the first year, you should have anywhere from 600- to 1100 guests in your park. By theAt endthis of the yearpoint, you can expand your research priorities to rollerRoller coastersCoasters and gentleGentle ridesRides. Keep yourSlowly rollerexpand coastersyour inpark smallwith footprintsa sovariety youof stillflat haverides enoughand spacesmall- to expandmedium-sized roller coasters throughout the second year.
 
By the end of the second year, you should have anywhere from 1100- to 1600 guests. At thisYou point your park willmay start gettingto anotice bitguests crowded with guestscomplaining walkingabout aroundovercrowding, but you should be making a lot of money. If youFocus haven'tnow paidon offimproving yourand loanmaintaining youyour might wantpark to payearn off[[The asComplete muchAwards as possible nowList|awards]]. You shouldTry easilyfor beas ablemany toas payyou offcan, atincluding leastthe $6,000Most inBeautiful onePark monthAward and the maxTidiest isPark less than $20Award,000. Focusbut onstrive earningchiefly rewardsfor insteadthe ofSafest advertising.Park Rewards act as free advertisingAward and someBest reallyValue helpAward. you getToward somethe moreend guestsof inthe tothird youryear, park.scour Focusand onremedy "Mostany Valuable Park"vandalism, "Best Roller Coasters"vomit, "Best Food"littering, "Bestand Toilets",overcrowding andto evenkeep "Mostyour Beautiful"park ifrating youfrom likedropping sprucingtoo uplow yourbefore parkthe withend gardensof and otherthe sceneryscenario.
 
To put it shortly: focus on rapid expansion and ride profit in the first two years, and on slow expansion and customer satisfaction in the third year.
By the end of the third year you should have your objective easily passed. The park will be bursting with guests at this point, and litter and vomit in high traffic areas will easily net you many complaints and a lower park rating. Give your [[Guests & Staff#Handymen/Janitors|handymen]] small patrol areas so they don't wander too far and leave their areas unchecked.
 
A simple summary for this scenario is; the first two years are for rapid expansion and profits, and the third year is focused on slow expansion, maintenance and customer satisfaction.
 
[[File:FuntopiaFinished.png|thumb|Funtopia - finished]]
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