Funtopia/Scenario Guide: Difference between revisions

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{{sgreminder}}[[File:Funtopia RCT.png|thumb|220x220px]]
[[File:Funtopia RCT.png|thumb|220x220px]]
[[File:Funtopia RCT 2.jpg|thumb|220x220px]]
In the beginning of this scenario, you have two profitable roller coasters and a lot of open areas to build on. Set your research funding to maximum and direct your priorities to [[The Complete Rides List # Shops and Stalls|Shops and Stalls]] and [[The Complete Rides List # Thrill Rides|Thrill Rides]], as you have very few of each to build from the start.
 
Consider moving the [[Ferris Wheel]] to a new spot in the park—preferably where most tracked and other flat rides do not fit (near Defibrillator would work). Space management is key in this objective; thankfully, Grapevine takes up little room for its length and can be easily surrounded by flat rides. Keep an eye on Grapevine, though, as it cannot safely stop during a Station B[[Ride Breakdowns#Brakes Failure|rakes Failure]]. To counter this, station a [[Guests &and Staff#Mechanics|mechanic]] directly at the exit or remove the second train and replace the remaining train with an 8-car standard model. If you wish to run two trains, add brakes before the station to reduce the chance of the brakes failing. Also put in an On-ride Photo Section somewhere to boost your profits from Grapevine even further. Once your park starts picking up steam, you should be able to build a new roller coaster such as a [[Steel Wild Mouse Roller Coaster|Wild Mouse]] Roller Coaster.
 
By the end of Year 1, you should have anywhere from 600 to 1100 guests in your park. At this point, you can expand your research priorities to Roller Coasters and Gentle Rides. Slowly expand your park with a variety of flat rides and small to medium-sized roller coasters throughout Year 2.