Anonymous user
Fiasco Forest/Scenario Guide: Difference between revisions
Important wikification of the guide (No-You edit)
m (→top: bot, replaced: [[Drink Stall → [[Drinks Stall) |
(Important wikification of the guide (No-You edit)) |
||
Line 1:
{{Sgreminder}}[[File:Fiasco Forest RCT.jpg|thumb|220x220px]]
While
*'''''Whiplash''''' is far too intense.
*'''''Death Slide''''' goes over humps too fast and is about to crash.
*One of the camelbacks on '''''Dynamite Run''''' is too high.
*
*'''''Geriatric Cars''''' has no entrance path.
*There is no path running from the exit of '''''Death Slide'''''
*There is no path running from the exit of '''''Dynamite Run'''''.
*
*The path that goes towards '''''Geriatric Cars''''' is a dead end.
*The same goes for the path that runs towards the entrance of '''''Dynamite Run'''''.
*There are not enough handymen.
*There are no mechanics at all.
Line 20:
*There are no [[Information Kiosk]]s.<br />
First things first
Then, comes fixing the shops prices : a $1 profit for any sold article, is the best rule of thumb here. For the toilets, $0.20 will work wonders while still turning a profit.
After this, will come job-dating time : '''Fiasco Forest''' needs five mechanics, one for each ride, with set patrol areas. Then, for players of [[RCT1]] & [[RCT2|2]], set all of the inspection times to 10 minutes. Extra handymen won't hurt, if they are given patrol areas & (in RCT1) ordered not to care about mowing the lawns.
Now it gets exciting. This part needs to be done fast, so the game should get saved at this point; although it is still March 1st, there's been a lot of work to do around here!▼
After this, fixing the "lost guests" problem. This can only be done the tedious way : grabbing the guests back to the pathes using the pincers tool. Next, players should reset Dynamite Run and set it to run only one train, before reopening it. This will prevent crashes, at the cost of guest capacity & throughput. However, benefits aren't priority on 1-year scenarios.
After this, the research lab : this park will need only gentle and thrill rides, and maximum funding as always. The last thing to do is about making sure money comes in instead of out. Taking the maximum loan, $8,000, and raising the park entrance fee to $15 or $20.
Start by making closed track on the crests of Death slide. Also, towards the end where the glide goes down only one level, make the track closed. This drop also counts for a hump, and it might just crash here. Let one boat go through Test Mode and then open it, so you can start making profit. Also, extend the chain lift all the way down to the bottom of the first hill, or else you'll have issues with boats getting stuck whenever it breaks down. There can be made more profit off of Death Slide from now on, so raise the entrance fee.▼
▲Now it gets exciting. This part needs to be done fast, so
When players are ready to move worward, all that's left to do is to take a deep breath... and unpause the game !
▲
Now let's move on to '''''Whiplash'''''. The only problem area in this ride is in the tunnel, at the lowest part at the end : the hump down, has to be replaced by a small upwards bump. Now it will have a intensity rating of 7 instead of 12, making the ride finally bearable for the guests, with the excitement rating also going up to it's real value.Same as for '''''Death Slide''''', testing, opening, raising the gate fee.
Next up: the boat hire. Lower the 3 tiles of land that are in the way, raise the water level on the middle part, done. One could also demolish the ride, or make it a closed circuit. Raise the entrance fee and name the ride if you wish to do so.▼
Now let's work on '''''Dynamite Run''''', it shouldn't be too late yet. Players first must build an exit path, or people will get lost.
At the highest point after the lift hill, the layout goes 60 degrees up first, parallel to the station, and then down with a big bend. That's the critical point on this ride. The first part of the bend down has to be removed. Removing the steep part altogether can also be done, in favour of a flatter part. The ride should now also be safe for guests, and sport much better results. Same as before : test, reopening, gate fee.
*Geriatric Cars has no entrance path.▼
▲Next up :
*There is no path running from the exit of Death Slide to the path that leads to the entrance path of Death Slide.▼
Let's take a look at the initial list again. What's left to do?
*The path that goes towards Geriatric Cars is a dead end.▼
▲*'''''Geriatric Cars''''' has no entrance path.
*The same goes for the path that runs towards the entrance of Dynamite Run.▼
▲*There is no path running from the exit of '''''Death Slide'''''
*There are not enough food stalls.▼
▲*The path that goes towards '''''Geriatric Cars''''' is a dead end.
▲*The same goes for the path that runs towards the entrance of '''''Dynamite Run'''''.
*There are not enough toilets.▼
*There are no Information Kiosks.<br /> ▼
This has to be fixed as fast as possible.
[[File:Fiasco_Forest_from_scratch.png|thumb|Demolishing the whole park and rebuilding it from scratch also works (Dutch RCT1, x1313e).]]Now let's build enough food & drink stalls, toilets, and Information Kiosks all around the park, and after all of this, players should start building other rides. No additional coasters will be needed. The two already open in the park are excellent coasters, at least once fixed. [[Launched Freefall]] and [[Top Spin]] are great choices, one in each operation mode.
[[File:Fiasco_Forest_finished.png|thumb|Scenario finished by sucinum - as you can see, rebuilding the park from scratch also works]]Advertising campaigns will replace new rides when it will come to draw new guests.
'''Fiasco Forest''' is really easy, for people who know how to play. Good luck to everyone!
[[Category:Scenario Guide]]
|