Excitement: Difference between revisions

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[[File:Ride_Window_RCT2_-_7.gif|thumb|The ride window in [[RCT2]], showing statistics.]]
 
'''Excitement''', or '''Excitement Rating''', is one of three Ratings combined to determine the quality and enjoyability of a [[ride]] in the ''[[RollerCoaster Tycoon (Series)|RollerCoaster Tycoon]]'' series of games. Excitement is measured on a scale that starts at 0 (very dull), and which in theory can be infinitely high. It is exceptionally rare (though readingspossible, but very few people have done this) to get an excitement rating above 10 arewithout extremelyusing rare)custom scenery or CTR. Excitement is used primarily as a judge of ride design, and also determines how much guests will pay for ride [[admission]].
 
==Contributing Factors==
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In RCT1, excitement is measured on a tiered level. Tracked rides must fulfil a set list of criteria for maximum excitement.
 
1. The primary factor for excitement is intensity. More intense rides generally have higher excitements. But eventually the relationship stops increasing and drops, when the intensity reaches 10.
 
2. Excitement can only increase by up to 3 points by having other rides passing close to the tracks. The more rides nearby increases the excitement rating, but eventually the rating stops increasing even if you build more rides close by. For some rides, like Car Ride, it's crucial to have the track interlock with itself.
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5. Playing music increases the excitement, but not by much. E.g 0.3 points.
 
6. Having more scenery /interlocking paths close to the ride increases excitement, but place more than 48 pieces and the rating stops increasing. This works in a range of 5 tiles around the "yellow arrow" every ride has. At tracked rides, this is at the station (only station 1 counts) 1 tile behind the lights. In RCT3, a verity of scenery themes surrounding a ride increases the excitement more than a lot of scenery of the same theme. (This is useful for the "Box Office" scenario where an excitement of 7 is required.)
 
7. The last way to increase excitement is to "synchronise with adjacent stations". This can increase excitement by as much as 1.5. It doesnt matter if the coasters keep up with each other, just checking this option will increase excitement ratings by a fixed amount.
 
This tiered system is most probably the reason why roller coasters in RCT1 rarely have extreme and ultra extreme excitement levels.
 
When the length of a ride exceeds four minutes, despite of elements, the excitement rating start to drop, and guests want to get off the ride.
 
Some rides will characteristically have lower Excitement ratings than other rides. [[Roller Coaster]]s will typically have the highest excitement ratings, followed by [[The_Complete_Rides_List#Water_Rides|Water Rides]] and [[The_Complete_Rides_List#Thrill_Rides|Thrill Rides]], then [[The_Complete_Rides_List#Gentle_Rides|Gentle Rides]] and [[The_Complete_Rides_List#Transport_Rides|Transport Rides]], although there are exceptions in each category. Since riders will pay more to ride a more exciting ride, it is typical, in a [[Admission#Pay-Per-Ride Park|pay-per-ride park]], to have the Roller Coasters have the highest admission cost, since they are (usually) the most exciting.
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