Excitement: Difference between revisions

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==Contributing Factors==
Ride design is crucial for increasing Excitement. Adding variety to a ride, while decreasing parts that cause discomfort or boredom for the rider, will increase the excitement rating. Generally, rides that have sections that enter the ground are more exciting than rides that stay above-ground. Also, rides that have portions of it going over water will have higher excitement ratings. Rides that have lots of sections with high Positive and Negative G- forces or high Lateral G's will have lower excitement ratings; this is evidenced by many rides built that have very low Excitement Ratings while also having ultra-extreme [[Intensity]] ratings - the excessive G-Forces of the ride make the ride not enjoyable, and the excitement rating suffers. An intensity rating must always stay below 10, for the ride to stay exciting.
 
 
 
For non tracked rides, the basic excitement rating is set, but can be increased by the surroundings (scenery, rides, etc). In the ride operations menu, making the ride time longer (by increasing the number of swings, turns, the time limit etc) increases the excitement rating, but only by a small amount. In go karts, having more laps increases the excitement rating, but only by a bit.
 
Nearby scenery and theming can massively increase the excitement rating. Even decorations as minor as planting trees or bushes can increase excitement, but when a theme is developed and the ride conforms and works within this theme (or vice versa), there is a potential to massively increase excitement scores, depending on the ride. In this way, the games simulate reality, as good theming surrounding a ride can in many cases substantially improve a riding experience. Nevertheless, If too much scenery (47 items) had been used, the excitement rating would stop increasing at some point.
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6. Having more scenery /interlocking paths close to the ride increases excitement, but place more than 41 pieces at least 4 tiles away from the track, and the rating stops increasing.
 
7. The last way to increase excitement is to "synchronise with adjacent stations". This can increase excitement by as much as 1.5. It doesnt matter if the coasters keep up with each other, just checking this option will increase excitement ratings by a fixed amount.
 
 
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