Excitement: Difference between revisions

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If you add scenery or interlocking tracks/paths, it will take a few seconds for the ride to recalculate the new excitement rating. In older versions you might have to close the ride and test it again to get the new value.
 
In RCT1, excitement is measured on a tiered level. Tracked rides must fulfil a set list of criteria for maximum excitement.
 
1. The primary factor for excitement is intensity. More intense rides generally have higher excitements. But eventually the relationship stops increasing and drops.
 
2. Excitement can only increase by up to 3 points by having other rides passing close to the tracks. The more rides nearby increases the excitement rating, but eventually the rating stops increasing even if you build more rides close by.
 
3. Underground sections increase excitement by up to 2. The more underground-above ground intersections in a ride, the higher the excitement increase, but eventually, the rating stops increasing, even if you have more intersections.
 
4. Having rides go near water increases excitement by up to 1. Having more length of track going near water increases excitement, but eventually, the relationship plateaus.
 
5. Playing music increases the excitement, but not by much. E.g 0.3 points.
 
6. Having more scenery /interlocking paths close to the ride increases excitement, but place more than 41 pieces at least 4 tiles away from the track, and the rating stops increasing.
 
7. The last way to increase excitement is to "synchronise with adjacent stations". This can increase excitement by as much as 1.5. It doesnt matter if the coasters keep up with each other, just checking this option will increase excitement ratings by a fixed amount.
 
 
 
This tiered system is most probably the reason why roller coasters in RCT1 rarely have extreme and ultra extreme excitement levels.
 
 
 
Some rides will characteristically have lower Excitement ratings than other rides. [[Roller Coaster]]s will typically have the highest excitement ratings, followed by [[The_Complete_Rides_List#Water_Rides|Water Rides]] and [[The_Complete_Rides_List#Thrill_Rides|Thrill Rides]], then [[The_Complete_Rides_List#Gentle_Rides|Gentle Rides]] and [[The_Complete_Rides_List#Transport_Rides|Transport Rides]], although there are exceptions in each category. Since riders will pay more to ride a more exciting ride, it is typical, in a [[Admission#Pay-Per-Ride Park|pay-per-ride park]], to have the Roller Coasters have the highest admission cost, since they are (usually) the most exciting.
 
==Scale==
Excitement is measured on a (nominally) 10-point scale, where higher numbers represent higher excitement ratings. Ratings above 10 are possible, but ratings below 0.00 are not.
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