Anonymous user
Excitement: Difference between revisions
→Contributing Factors
m (linked) |
|||
Line 2:
==Contributing Factors==
Ride design is crucial for increasing Excitement. Adding variety to a ride, while decreasing parts that cause discomfort or boredom for the rider, will increase the excitement rating. Generally, rides that have sections that enter the ground are more exciting than rides that stay above-ground. Also, rides that have portions of it going over water will have higher excitement ratings. Rides that have lots of sections that discomfort the rider will have lower
Nearby scenery and theming, when tied into a ride, can massively increase the excitement rating. Even decorations as minor as planting trees can increase
Some rides will characteristically have lower Excitement ratings than other rides. [[Roller Coaster]]s will typically have the highest excitement ratings, followed by [[Water Rides]] and [[Thrill Rides]], then [[Gentle Rides]] and [[Transport Rides]], although there are exceptions in each category. Since riders will pay more to ride a more exciting ride, it is typical, in a [[Admission#Pay-Per-Ride Park|pay-per-ride park]], to have the Roller Coasters have the highest admission cost, since they are (usually) the most exciting.
==Scale==
|