Evergreen Gardens: Difference between revisions

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== Scenario Guide ==
 
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The park already includes an extensive path system. This is both a blessing and a curse. Guests frequently wander throughout the undeveloped sections of the park, so either delete small sections of the paths or place "Do Not Enter" signs, to restrict access. Removing path sections is the better option because your staff ignores "Do Not Enter" signs. Alternately, remove all the paths in the park to give yourself a head-start on cash, and rebuild them later when you are ready.
 
The park already includes an extensive path system. This is both a blessing and a curse. Guests frequently wander throughout the undeveloped sections of the park, so either delete small sections of the paths or place "Do Not Enter" signs, to restrict access. Removing path sections is the better option because your staff ignores "Do Not Enter" signs. Alternately, remove all the paths in the park to give yourself a head-start on cash, and rebuild them later when you are ready.
 
The small plateau on the right side of the park entrance (looking from outside of the park) is a perfect spot for a roller coaster. Evenly expand the park outwards using the existing path system. Make sure that you do not spend too much; the terrain can be restrictive for building rides close together.
 
Once you expand out of the valley at the entrance of the park, more level land is available. The lake and the area to its right (from the viewpoint of someone coming from the entrance) can be used for building roller coasters and non-tracked rides.
 
Because the park is so spread out, it is a good idea to build a compact area of rides when the land is flat, to prevent it from being spread too thin over the large area.
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