Ecological Salvage/Scenario Guide: Difference between revisions

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I acutally liked my little park and left it intact when I went nuts.
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m (I acutally liked my little park and left it intact when I went nuts.)
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Once all that is done, let the game run its course for about 3 years without building anything new. Since the value of your rides drop over time, it is not practical to build new rides as they are researched. However, as the number of guests in the park depends largely on the number of rides built, the rides you build in Year 1 will ensure a constant flow of guests stepping through the gate (assuming you chose to build no new Restrooms or close down the park every few months to make guests leave), generating a consistent source of revenue even as the value of your rides drop.
 
In Year 4, with the accumulated revenue you generated from your park running uninterrupted for the past 3 years, close your little park, demolish the rides you first built and set about building a real park. There aren't many options when it comes to rides, but you have enough different roller coasters to work with; following the strategy detailed above should give you sufficient funds to build enough rides to reach a park value of $200,000 over the course of 2 years, as the land you start out with is large and flat enough for whatever designs you want.
[[Category:Scenario Guide]]
[[Category:Antarctic]]