Ecological Salvage/Scenario Guide: Difference between revisions

Re-wrote guide to comply with RollerCoaster Tycoon:Manual of Style.
m (Actually, it's more like a setting.)
(Re-wrote guide to comply with RollerCoaster Tycoon:Manual of Style.)
 
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YouThe startplayer offstarts this scenario with no money, but youand can borrow up to $30,000 from the bank. This scenario also sets youthe player up with land purchase rights to virtually the entire map at the extremely cheap price of $5 per tile. The park is already open, although there are no rides built.
 
MoneyAlthough money could be a huge problem in this scenario, if you don't pay attention to theits description where italso saysmentions ''"You can sell the old buildings for salvage"''. Set up research & development—whateverpriorities orderare youa want,non-issue since there's are not muchmany tonew getrides/stalls available through research—and borrow just $1,000. As this is a "free rides" park with a high loan interest rate (20%!), avoid taking huge loans at all costs.
 
With the $1,000 you loaned from the bank, and with yourthe main view still centered on the park entrance gate, move up, towardsto the small building with the satellite dish, located to the right of the park entrance with the satellite dish. Purchase the land this building is on and demolish it along with the dish. The amount you getobtained from demolishing these should give you a bit more money than the amount you paid for the land, so repay the $1,000 loan immediately.
 
Next, move around the map to see what scenery objects you can demolishbe demolished once you purchase the land they are built on is purchased. Much of the oil refinery mentioned in the scenario description is located near the back of the park, and the land its buildings and scenery items are built on are also fully purchasable. The rest of the map also has a generous amount of scenery items that can be demolished for a profit once you buy the land they are on. The fishing holes strewn around the map give the greatest net profit upon demolition ($25 per tile), although they are relatively few. Demolishing the refinery buildings, as well as the pipelines, gives the greatest total profit due to their sheer size and length; parts of these buildings also have footpaths built, which can also be demolished for additional profit. Across the map, individual scenery objects that take up multiple tiles of space (such as the ice formation near the now-demolished building youwith demolishedthe satellite dish) cannot be deleted unless all the tiles they are built on are purchased by youthe player, although youthere willis still get a net profit for doing so. Do '''not''' purchase any land that only has fencing/walls (since demolishing these give no money) or trees (since demolishing trees cost money, which adds to the net cost of the tile it is on). You also cannot demolish theThe ice formation sitting alone on one of the icebergs also cannot be demolished since one side of it sits on tiles at the edge of the map, which cannot be purchased under any circumstances.
 
Demolishing most of the profitable scenery items and footpaths on the map should net you a total profit of about $9,500. With thethis amount youof raised from selling off the scenery itemscash-on-hand, start a nice small park by building a few flat rides, as well as one or two shuttle coasters, and set the park entrance fee to $40, which is the lowest amount of cash a guest has in this scenario. You can also buildBuilding an Information Kiosk and food/drink stalls if youis likeoptional.
 
As this is a "free rides" park, youthere should ensurebe a constant flow of guests stepping through the park entrance gate, which can be easily achieved by either not building any Restrooms or closing the park down once every few months.
 
Once all that is done, let the game run its course for about 3 years without building anything new. Since theride value of your ridesvalues drop over time, it is not practical to build new rides as they are researched. However, as the number of guests in the park depends largely on the number of rides built, the rides you buildbuilt in Year 1 will ensure a small but constant flow of guests stepping through the gate (assuming you chose to build no new toiletsRestrooms or close down the park every few months to make guests leave), generating a consistent source of revenue even as the value of yourthe rides drop.
 
In Year 4, with the accumulated revenue you generated from yourthe park running uninterrupted for the past 3 years, close your little park, demolish the rides you first built and set about building a real park. There aren't manyRide options whenare it comes to rideslimited, but youthere haveare enough different roller coasters to work with;. followingFollowing the strategy detailed above should give youprovide sufficient funds to build enough rides to reach a park value of $200,000 over the course of 2 years, as the landmap youhas starta outlot with isof large and flat enoughspaces for whatevermost track designs you want.
[[Category:Scenario Guide]]
[[Category:Antarctic]]