Dynamite Dunes/Scenario Guide: Difference between revisions

added screenshots for advanced level walkthrough
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==Scenario Guide==
{{sgreminder}}Much like [[Forest Frontiers]], this is an easy [[scenario]]. A wise strategy would be to begin building a few stalls, a few rides, and a [[roller coaster]]. Priority would also include researching the [[Information Kiosk]], for a salutary use of the umbrella cheat. Here, the loan is limited to only $15,000, so players are advised to make a good use of it, and to should leave room to extend the first path to  the back of the park – long, winding paths that soar over rides are a pain to manage, and can be bothersome to guests. The terrain is hilly, so it would not hurt to build rides underground ;  they're usually more exciting than normal (apart for [[Wooden Wild Mouse|Wooden Crazy Rodent]], [[Car Ride]]s, and [[Go-Karts]] set on race mode). Go-Karts and the Log Flume are two great rides for this scenario, as – when built correctly – they can bring great profits. The '''''Dynamite Blaster''''' has a considerable nausea rating, so players should consider hiring handymen to clean up the exit path. It is a good idea to have a handyman patrol for each ride that has more than a 4.25 nausea rating. Room is plentiful at the start, so buying further land is not necessary, although players who continue to play this scenario after the objectives are met, will most certainly desire to continue expanding the park across the large dune left to purchase.
[[File:DynamiteDunesFinished.png|thumb|Dynamite Dunes - Finished]]
 
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#Advertising the park, & waiting until the deadline comes, with day-to-day management : path cleaning and replacement of broken furniture, with hiring some more handymen and security guards if required.
 
<u>Alternative, advanced level walkthrough by John-Mahmud : </u>[[File:Dynamite_Dunes_alt_adv_lvl_done.png|thumb|Advanced level walkthrough, complete]]
#'''Setting research to max speed in Shops & Stalls in order to get the Information Kiosk, '''then placing one at the park entrance as soon as available, with prices bumped up to convenient levels.
#'''Placing a Merry-Go-Round at the park entrance, a Scrambled Eggs ride, and basically any available flat ride, on the entrance path'''. However, players should leave some room there for a small Steel Mini Roller Coaster, and not touch the big dune east of the park entrance.
#'''Placing all shops & stalls available to satisfy guests,''' & a food court nearby with benches, bins and lamps to have them sit and rest.[[File:Dunes_Dynamite_2019-02-16_16-37-18.png|thumb|completed following the alt. walktrough]]
#'''Building a Log Flume in the dune northeast to the park entrance,''' so that the station goes along the path, max length, max capacity. It should run through the dune and above, with some length (not too much in RCT1, as there would only be 12 boats) with an On-Ride Photo Section if available. The entrance should be built underground, towards the dune, and the exit on the other side towards the path. This ride will need a long queue, and an entertainer patrolling there. Lamps and Queue TVs for those playing this scenario in RCT2, and some scenery for a better experience. The price for this ride should match the excitement rating, rounded down. Players mustn't hesitate to invest in scenery if it helps them bump the excitement rating up and so the entrance fee.
#'''Building a small, Steel Mini Roller Coaster on the main path.''' Ride should be overly simple : the station, a turning first hill, a little bump and a turning fall back to the station, with an On-Ride Photo Section if available. 2 or 3 laps should increase the ride's excitement rating. As always, entrance on the opposite side of the path, exit towards the path, and some scenery. A queue of the convenient length, entertainers, lamps & queue TVs  for those who play this scenario on RCT2.