Dusty Greens/Scenario Guide: Difference between revisions

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[[File:Dusty Greens RCT2-0.png|thumb|220x220px]]
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==Scenario Guide==
In{{Sgreminder}}Players thishere scenario,in you'''Dusty Greens''' are limited in space. The two squares of youravailable parkland at the beginning have a bridge connecting the two of them, andas morewell as two more squares available to befor boughtpurchase with construction rights to get there, buteven youthough probablyit won't buybe any land soonnecessary, since youit's caneasily beatpossible theto scenariowin here by cramming yourthe park nito the two starting squares, and even into only one of them.
{{Sgreminder}}
 
In this scenario, you are limited in space. The two squares of your park have a bridge connecting the two of them and more two squares available to be bought with construction rights to get there, but you probably won't buy any land soon, since you can beat the scenario by cramming your park.
First thing to do is shortenshortening the huge lines for theboth [[Mini GolfsGolf]] courses, since it'sguests takingare waiting forever,. shortOne them to onesingle tile of queue line will be more than enough. Now, youplayers might want to consider to removeremoving one of them, since they are taking a lot of space and never will reach a rollercoaster's popularity & profitability, but it's definitely possible to win the scenario even with both ofcourses themleft untouched.
 
Players should then start off with gentle and thrill flat rides, as well as a couple of tracked rides priced for their excitement ratings, rounded down. If a [[Splash Boats]] ride for example has an excitement rating of 5.34, then players can charge 5.30 for it, and have guests flocking in. As such, every piece of scenery can be a welcome addition if it pushes the Excitement Rating up a dime, and therefore the entrance fee.
First thing to do is shorten the huge lines for the Mini Golfs, since it's taking forever, short them to one tile of queue line. Now, you might want to consider to remove one of them, since they are taking a lot of space, but it's possible to win the scenario even with both of them.
 
Since youplayers have unlimited time, youit's canpossible evento finish the scenario before Year 2. JustWhat buildit takes is a solid roller coaster with 7.xx+ excitementExcitement ratingRating, have a good amount of flat thrill rides, and youobjective's beatin the objectivereach, but beof surecourse thatplayers youmay canwant controlsome yourextra ride tickets sellchallenge, as you may want toi.e. repay yourthe loan.
Start of with gentle and thrill rides, price the rides for their excitement rating, if for example, a ride that has an excitement rating of 3.34, the price will be 3.30, same as for coasters. If you still have some money, build a cheap roller coaster and try to make it to 6.xx excitement rating and price it at that price. Don't worry, they will still pay for it.
 
IfPlayers youwho needwant to buy land, make sure toshould buy the northern part of the 2 available pieces first. This is because this part has a building in it, which sells for $90, making the four tiles costfree nothingwith and makes you gaina $10 gain. ThatNot andonly that, but also the fact that this part is larger than the other, which means youthe probablynext don'tsquare havewill tomost buyprobably constructionnot rightsbe for another bridgeneeded. Another good idea is to use the space between the parts you originally own construction rights toowned, as a space for rides. Using this tactic for bought space with construction rights is no use, as it's cheaper to build rides on normal ground you have to buy, than it is to make the ride needing support.
Since you have unlimited time, you can even finish the scenario before Year 2. Just build a coaster with 7.xx excitement rating, have a good amount of flat thrill rides, and you beat the objective, but be sure that you can control your ride tickets sell, as you may want to repay your loan.
 
'''Dusty Greens''' is much easier than it looks at first glance, and the main goal of this scenario is to test player's ability to charge a correct amount of money per ride.
If you need to buy land, make sure to buy the northern part of the 2 available pieces. This is because this part has a building in it, which sells for $90, making the four tiles cost nothing and makes you gain $10. That and the fact that this part is larger, which means you probably don't have to buy construction rights for another bridge. Another good idea is to use the space between the parts you originally own construction rights to as a space for rides. Using this tactic for bought space with construction rights is no use, as it's cheaper to build rides on normal ground you have to buy, than it is to make the ride needing support.
[[Category:Scenario Guide]]