Dusty Desert: Difference between revisions

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The park has 5 existing roller coasters park but none of the rides are complete.
 
'''Roller coaster 1''' ([[Flying Roller Coaster]])
 
*Incomplete
 
'''Roller coaster 2''' ([[Wooden Twister Roller Coaster]])
 
*Incomplete
 
'''Roller coaster 3 '''([[Steel Twister Roller Coaster]])
 
*Incomplete
 
'''Roller coaster 4''' ([[Inverted Roller Coaster]])
 
*Incomplete
 
'''Roller coaster 5''' ([[Vertical Roller Coaster]])
 
*Incomplete
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{{Sgreminder}}
 
Start off by building a few flat rides to bring in some money. You shouldn't invest in either of the five coasters yet until you have some money coming in. Set research to Thrill and Gentle rides, plus shops and stalls at maximum funding. You should build three thrill rides (make sure they're not too intense, keep it below 8), and 3 gentle rides. This will attract some guests and give your park some money to scrape by. Plan out your pathways by connecting queues and pathways to the invert, the twister and the vertical coaster ([http://en.wikipedia.org/wiki/Bolliger_and_Mabillard B&M] trio); mainly due to the invert crossing over the paths and it allows you to build flat rides inbetween the roller coasters.
 
Once you're ready, build the steel-twister coaster. As long as you don't go overboard on G-Forces, the ride should easily makemeet the [[excitement]] requirement. OnA great way to give the ride a small footprint and little impact on other rides is by making it go above and below ground and have it intersect itself, this'll also help the excitement rating. SetAlso thea admissionlaunched pricelift tohill $6.00will (ifhelp you goconserving higher the guest will waste money faster and just wander around, get angry and vandalize your park)space. Let the ride run its course and hire a personal mechanic (give him assigned space directly at the exit) if the train is going faster than 2830 mph (48 kmh) into the station (that's the magic number for [[Crash|crashes]] on all roller coasters). The ride should attract a lot of guests and give you more money. Save- upjust adon't bitforget andto finishincrease theadmission verticalto coaster5$ nextor more.[[File:Dusty_Desert_finished.png|thumb|300px|Scenario finished by sucinum]]
 
[[File:Dusty_Desert_finished.png|thumb|300px|Scenario finished by sucinum]]
Give the ride the vertical brake element for the first drop, which builds excitement, and have it drop into the ground (possible without any landscaping if you have the track in the right spot). Have the ride transfer above and below ground to build more excitement. When you plan to finish the ride have the track end at height 6 and use a vertical brake element to stop the ride (this prevents deaths in case of the infamous Station Brake Failure!!!) the finish the ride up safely. This ride easily has a 6 excitement rating with just a vertical drop so with the added stuff it should easily be 7.5. Charge $6 for it (see the theme yet?), this will give you much profit. By the time you are finished with the second roller coaster you should have a bunch of flat rides to choose from.
 
Build some more flat rides around the park (try to keep them away from the inverted coaster, because it's recommended you build it next). You can expand your paths to the flyer and the woodie but break them so the employees don't wander and your guests don't get lost. The invert will need some boosts in excitement because they are easy to build too intense. Have the ride cross over some paths and itself to build excitement, also decorate the station and add tunnels. Avoid building large loops and keep the G-Forces as low as possible (below 4 Vertical and 2.5 Lateral atleast) and you should be golden. You can choose launched start to conserve room. Hire a personal mechanic for the ride because most likely the ride is going faster than 30 mph and might crash in the future. Set price to $6.00.
 
Tick rollercoasters in your research because you'll most likely be out of research for thrill and gentle rides soon, expand with the latter two a bit to make some more money and attract more guests. You can build a normal coaster if you want to make some more money at this point, it'll only help you in the long run, just avoid the one'sones that cost more than $3,000.
 
Now finishexpand upyour thepark woodenand coaster.connect Withwith athe littlewoodie bit of landscaping you should be able to haveand the firstflyer. drop go throughFinish the helixwooden ofcoaster thefirst, woodie;since thisit's willcheaper helpto excitementbuild. Give the ride some twists and hills, a helix and have it cross over and under itself and other rides before connecting the whole thing to the last two helixes. You might not need a personal mechanic for this coaster because the last two helixes burn off some speed and the ride shouldn't be going faster than 30 into the helixes. The Flyer will be the toughest to build, but as long as you avoid high G's and too many inversions you should easily have it hit 7, even 8. You don't have to open the ride in order to complete the objective, it just has to be testing and recieve atleast a 7 in excitement and you're done.
 
The Flyer can be tough to build, but as long as you avoid high Gs and too many inversions, you should easily have it hit 7, even 8.
This works with all the other coaster building challenges in the game....
 
Consider building the vertical coaster last, since it's way off the path and also expensive to build. Give the ride the a vertical brake element for the first drop, which builds excitement, and have it drop into the ground (possible without any landscaping if you have the track in the right spot). Have the ride transfer above and below ground to build more excitement. When you plan to finish the ride have the track end at height 6 and use a vertical brake element to stop the ride, (this prevents deaths in case of the infamous Station Brake Failure!!!) the finish the ride up safely. This ride easily has a 6 excitement rating with just a vertical drop so with the added stuff it should easily be 7.5. Charge $6 for it (see the theme yet?), this will give you much profit. By the time you are finished with the second roller coaster you should have a bunch of flat rides to choose from.
 
You don't have to connect the last ride in order to complete the objective, it just has to be tested to have enough excitement and be opened, then you're done. If one of your coasters is not exciting enough, add tracked rides like Car Ride and Go Karts to twist around the track, decorate the station and add tunnels.
 
This works with all the other coaster building challenges in the game....
 
==Available Rides==
===Transport Rides===
 
 
*[[Miniature Railroad]]
===Gentle Rides===
 
 
*[[Circus Show]]
*[[Crooked House]]
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*[[Observation Tower]]
===Roller Coasters===
 
 
*[[Flying Roller Coaster]]
*[[Inverted Roller Coaster]]
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*[[Wooden Twister Roller Coaster]]
===Thrill Rides===
 
 
*[[3D Cinema]]
*[[Motion Simulator]]
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*[[Swinging Ship]]
===Water Rides===
 
 
*[[Log Flume]]
*[[Water Coaster]]
*[[Water Slide]]
===Shops & Stalls===
 
 
*[[Balloon Stall]]
*[[Bathroom]]
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==Researched Rides==
===Transport Rides===
 
 
*[[Chairlift]]
*[[Monorail]]
*[[Suspended Monorail]]
===Gentle Rides===
 
 
*[[Bumper Cars]]
*[[Car Ride]]
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*[[Spiral Slide]]
===Roller Coasters===
 
 
*[[Air Powered Vertical Coaster]]
*[[Bobsled Roller Coaster]]
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*[[Wooden Side-Friction Roller Coaster]]
===Thrill Rides===
 
 
*[[Enterprise]]
*[[Go Karts]]
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*[[Whoa Belly]]
===Water Rides===
 
 
*[[Boat Hire]]
*[[Jet Skis]]
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*[[River Ride]]
===Shops & Stalls===
 
 
*[[Burger Bar]]
*[[Coffee Shop]]
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==Available Scenery==
 
 
*[[Trees]]
*[[Shrubs and Bushes]]
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==Researched Scenery==
 
 
*[[Jurassic Theming]]
*[[Jungle Theming]]
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