Dusty Desert/Scenario Guide: Difference between revisions

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{{Sgreminder}}[[File:Dusty Desert RCT.jpg|thumb|220x220px]]
[[File:Dusty Desert RCT.jpg|thumb|220x220px]]
Start off by building a few flat rides to bring in some money. You shouldn't invest in either of the five coasters yet until you have some money coming in. Set research to Thrill and Gentle rides, plus shops and stalls at maximum funding. This will attract some guests and give your park some money to scrape by. Plan out your pathways by connecting queues and pathways to the [[Inverted Roller Coaster]] and the [[Steel Twister Roller Coaster]] (two of the [http://en.wikipedia.org/wiki/Bolliger_and_Mabillard B&M] trio); mainly due to the Inverted Roller Coaster crossing over the paths and it allows you to build flat rides in between the roller coasters.
 
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Tick roller coasters in your research because you'll most likely be out of research for thrill and gentle rides soon, expand with the latter two a bit to make some more money and attract more guests. You can build a normal coaster if you want to make some more money at this point, it'll only help you in the long run, just avoid the ones that cost more than $3,000.
 
Now, expand your park and connect with the [[Wooden Twister Roller Coaster]] and the [[Flying Roller Coaster]]. Finish the Wooden Twister Roller Coaster first, since it's cheaper to build. Give the ride some twists and hills, a helix, and have it cross over and under itself and other rides before connecting the whole thing to the last two helices. You might not need a personal mechanic for this coaster because the last two helices burn off some speed and the ride shouldn't be going faster than 30 into the helices.
 
The Flying Roller Coaster can be tough to build, but as long as you avoid high Gs and too many inversions, you should easily have it hit 7, even 8.