Crumbly Woods: Difference between revisions

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Although there's a high demand of guests, you start this scenario with 600 guests already, making this scenario goal to have only more 600 guests in the three years.
 
Crumbly Woods has one major problem, the rides are very outdated. The rides are old, unreliable, and don't bring in as much of a profit. You have three strategies to follow in this objective, you can either replace the old rides with new ones (destructing the old rides), persevere with the old ones by building new ones, or remaking all the rides in their place.
 
First, you must pause the game. Then, let's fix everything for now. Increase the entrance fee to $10,00. It can't be more than that because your guests just will go away of the park. Now, you have to fix the prices of all the rides (even you will remake them later). Then, you have to hire your staff. Hire about 20-30 handymen, 10-15 mechanics and 10-15 security guards. Now, close the ride "Crazy Critters" at the back of the park. This ride is very problematic, because it's too long and the people who are on it just want to leave, and the people who are in the line for it just get angry. Then, "Woodchip Woodchip" needs to have saved its track design. You must save the track design of all the roller-coasters in this park. Even though you can just let them like they are, if you rebuild the rides you can make an incredible amount of money. After save the track design of all the rides, unpause the game. Be quick, and remake the merry-go-round, the haunted house, and the ferris wheel, fixing the queue paths. Fix the prices and remake all the stalls, throughout all the park. After, destroy "Crazzy Critters" - this area will be important later - and make a pathway to connect the area of the park entrance with the "fantasyland" area. Now, make some benches and litter bins throughout the park. Now, destroy "Woodchip Woodchip" and construct a new one at the same place (but you'll have to remake the underground sections), with the track design that you saved before. Make the same with the other two roller-coasters. Now you park is with all the rides new. Woodchip Woodchip, now remade, can make $8,500 an hour, and the other roller-coasters can make $4,000!
-If you want to remake all the original rides, feel free to follow the strategy below.
First, replace all the gentle and thrill rides and build some thrill rides wherever applicable. Woodchip Woodchip, when remade, can make up to an incredible $8,500 an hour! It is very efficient with a 6 train/3 car set-up. Mean Squeak can also be remade, but you will have to keep an eye on it since the cars can valley (get stuck in the bottom of a hill) and collide with other cars, causing a [[crash]]. You can set the wait time to around 7-8 seconds minimum to avoid the problem. Whiplash is the easiest to replace due to a simple layout and it will come in handy in later scenarios, so it is recommended that you save the design for later.
 
Now, it's good to construct some other rides throughout the park, mostly thrill rides for attract more guests. When you have enough money (because all that operation must be cost a lot of money), construct a good roller-coaster in the fantasy-land. A good strategy is to build the station at the same place where was the "Crazy Critters" station. Then build a good rise and a loop at the mushrooms area. The chessboard area can be used for some underground sections, and the candies area for another loop. Some zig-zags and helixes sections at the lawn area and you've made a big roller-coaster. If you want, you can increase the excitement rating by building a go-karts track in the fantasy-land too.
The "fantasyland" area has the most problems and needs the most attention. First off, build either a pathway or a railroad connecting the entrance and the area in order to make sure people can move around the park more quickly and easily. Place an Information Kiosk at the front entrance, and the problem of guests getting lost is almost completely removed. Next, the car ride needs to be scrapped completely. Due to it taking 6 minutes to complete one lap, many guests will complain about the length of the ride, making them unhappy and overall making it more difficult to complete the scenario.
 
Don't forget to put one mechanic for each roller-coaster with more than one train. Besides, guest frequently get lost in this park. So, it's good to build pathways to facilitate the guests moving. An aquatic ride also can be useful. Don't worry if your park isn't too big. You can safely achieve your objective building until the merry-go-round area and until the "Whiplash" area. If you are losing guests, don't be afraid about using marketing campaigns. Just keep an eye on the rides constantly and you will achieve your objective with more guests than required.
*If you want a specific and somewhat easy replacement listen to this, if not just do your own thing. You can build either a Go-kart track (when researched), a launched coaster, or both. If you want to build a launched coaster, you must fill the old car ride station with the coaster's station. Then you can build a large left hand turn going into either a single or double loop over the mushrooms. In the chess area you can use the tunnels from the old car ride to give the ride some excitement. Transfer by a small tunnel into the far corner (look for a pumpkin house) and have a sharp turn around the buildings there, you can replace the fencing lost later. Then make a light hill down into the candy area and have a helix around as much of the candy as possible (stay at least three spaces above the ground if you want the go kart track in there, too; if not disregard this) and have some zig-zags before re-entering the station. The track can range anywhere from 1,600 to 2,800 ft. give or take. You should be able to make a successful circuit with 6 cars to the train with a launch anywhere from 40-45 mph (don't go too high or the ride will be too intense!) and it will have an excitement rating above 6.60 and the intensity rating will be less than 6.50; perfect for the park guests.
*If you want the Go-kart track by itself just completely replace the car ride with the track and make it continuous circuit so the lines aren't too long. If you want to inter-twine the go-karts with the roller coaster then you should place the station under the "zig-zag" area of the coaster and have it follow the exact same path the car ride did over the station. You can twist the go karts around the launched coaster to boost excitement even more for both of them. Leave the flat area next to the go karts open so guests can access the ride. No landscaping is needed to create the pathway for the Go-karts, just split the path from the roller coaster's exit.
This will take up a lot of your time to get to the required objective, but you can rely on advertising to make up for it. This is a rather challenging objective thanks to a limited time from using the most effective strategy.
 
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