Crumbly Woods: Difference between revisions

Revised and added potential strategies for completing the scenario.
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(Revised and added potential strategies for completing the scenario.)
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Although there's a high demand of guests, you start this scenario with 600 guests already, making this scenario goal to have only more 600 guests in the three years.
 
Crumbly Woods has one major problem, the rides are very outdated. The rides are old, unreliable, and don't bring in as much of a profit. You have three strategies to follow in this objective, you can either replace the old rides with new ones (destructingdemolishing all of the old rides), persevere with the old ones by building new ones, or remaking all the rides in their place.
 
First, you should pause the game. Then, let'sIf fixyou everythingwish forto now.place Increase thea entrancegate fee, toyou $10may do so,00. Itbut can'tcharge beno more than that right now because your guests just will go away of the park$10.00 Now,and fixadjust theride prices of all the rides and stallsaccordingly. Then you have to hire enough staff and set patrol areas. You will need lots of staff to keep the park clean, especially around the Whiplash, since the paths are very long and complicated (for handymen). Better saveSave the track designdesigns of all the two smaller roller- coasters--Whiplash incan thisbe parksaved trouble-free, thisbut Mean Squeak will helprequire youthe rebuildingunderground themsections to be demolished first. This won't work with Woodchip Woodchip, since it has too many underground parts. Even though you can just let them like they arebe, if you rebuildrebuilding the rides can allow you canto make an incredible amount of money and attract far more guests with them.
 
After saving the track design of all the rides, unpause the game. First, demolish the ride "Crazy Critters" at the back of the park. This ride is very problematic, because it's too long and the people who are on it just want to leave, and the people who are in the line for it just get angry. Be quick, and remake all the stalls and gentle rides. Now, make some benches and litter bins throughout the park. Renew the other roller coasters by using the track designs you saved. Last, destroy and reconstruct "Woodchip Woodchip" piece -by -piece or replace it with a custom roller coaster. It would be recommended to rebuild Woodchip Woodchip exactly as it was, because you may charge an admission as high as $6.00 if no gate fee is in place due to its very high excitement rating.
 
Now, it's time to construct some other rides throughout the park, mostly thrill rides to attract more guests. Build another path through the park to connect the entrance area with the fantasy-land, so your guests can walk in a circle. Add gentle and thrill rides along this path as you research them.
 
When you have enough money, construct a good roller- coaster in the fantasy-land, where "Crazy Critters" was located. Build the station at the same place, then build a lift hill followed by a loop at the mushrooms area. The chessboard area can be used for some underground sections, and the candies area for another loop. Some zig-zags and helixes sections at the lawn area and you've made a big roller- coaster. If you want, you can increase the excitement rating by building an interlocking go-karts or car ride track in the fantasy-land.
 
Don't worry if your park isn't too big, you can safely achieve your objective by building until the merry-go-round area and until the "Whiplash" area. If you are losing guests, don't be afraid about using marketing campaigns. Just keep an eye on the rides constantly and you will achieve your objective with more guests than required.
 
[[File:CrumblyWoodsFinished.png|thumb|Crumbly Woods - finished]]
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