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Crumbly Woods/Scenario Guide: Difference between revisions
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: The first and third options are both reasonable, whereas the second should only be attempted as an extra challenge.
There are advantages and disadvantages to each choice. Demolishing all of the rides from the start will bring a
First, players should '''pause the game'''. Those who wish to place a gate fee may do so, but charge no more than $10.00 and adjust ride prices accordingly. Setting research funding to maximum, and directing priorities to thrill rides ; once the [[Launched Freefall]] and [[Top Spin]] have been researched, priorities can be to whatever the players wish. That done, more handymen and mechanics will be needed.
Players going
Despite the good feedback it gets from guests, '''''Crazy Critters''''' and its queue are far too long for a [[Car Ride]] in RCT1. A [[Wild Mouse Coaster]], a [[Go-Karts]], or another, less elaborate Car Ride could be built in its place. Following that, benches and litter bins will be needed throughout the park. Flat rides can be rebuilt where they stand, but players should consider relocating their new counterparts to make more efficient use of the little flat space available in doing so. Then would come renewing the other roller coasters by using the saved track designs for reference. Last, would come time to reconstruct '''''Double Trouble''''' piece-by-piece or demolish it entirely. The hardest path here would be the most interesting, as rebuilding this very well-designed rollercoaster as-was would allow the patient player to charge $8 for it without any guest complaining. Building some flat rides between this ride and the entrance charged very little (if not free) would save some guests from escaping the park.
Another good idea would be to build another path through the park to connect the entrance area with the fantasy land where Crazy Critters stood, to prevent guests from getting lost, and redevelop the fantasy land by adding new rides.
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