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[[File:Crazy Castle RCT2.jpg|thumb|220x220px]]
[[File:Crazy Castle RCT2 2.png|thumb|220x220px]]
[[File:Crazy Castle RCT2 3.png|thumb|220x220px]]
==Scenario Guide==
{{Sgreminder}}
It's best to start '''Crazy Castle''' with a few simple rides.
Just before
▲It's best to start with a few simple rides. Create one or two gentle rides, a few thrilling rides, and a roller coaster. You should also add two stalls and a restroom starting by May. Then, hire one or two handymen and some mechanics. It's usually a good idea to limit their movement, but remember to add the new rides as time goes by. This start can be accomplished without loaning any money.
When it comes to research, an important element that will be needed (and which was absent of [[RCT1]]) is the [[Cash Machine]], that allows players to refill their wallet when they hit low funds. If they're out of cash and there's none in the park, they'll leave. Plus, as clever players know, guests come back to the park, not time. It's therefore a solid option to tick in the player's to-do-list if they plan to make money.
▲Just before you open the park, make sure you get rid of the path around the castle and other pathways you do not readily need. This is because the guests are likely to get lost in the park and they usually do it on the pathways you do not use anyway. If you think you'll need the pathways later on, build Information Kiosks.
Then comes another session of job-dating : players have to make sure that (it's an important rule of thumb to keep in mind at all times in RCT2) their whole "used surface" (the surface filled with guests & rides) is covered by staff with small patrol areas set. If covering their park's "used space" requires 12 handymen, 6 mechanics, 14 security guards & 4 entertainers, then "let it be done" : players have to hire and have the right amount of staff, if not more.
If by then some flat rides fail to attract guests in, then players should decrease their admission fee to $0.80 or lower. At this price, they never lose popularity. Another option for cash-driven players is to renew these rides by replacing them with brand new ones. Renewing a ride is an available legit option done with only a couple clicks in [[OpenRCT2]], but in ''vanilla'' RCT2, it's demolition then reconstruction.
As important as they were in RCT1, if not more ; Advertisement campaigns will in most cases do the difference between success and fail in this scenario.
At this point, only player-made mistakes will prevent them from reaching the scenario's goal.
[[Category:Scenario Guide]]
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