Crash: Difference between revisions

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→‎Ride Design: Corrected some values after watching Marcel's videos about the Ghost Train and Bobsleigh Coaster.
m (Reverted edits by X1313e (talk) to last version by Gymnasiast)
m (→‎Ride Design: Corrected some values after watching Marcel's videos about the Ghost Train and Bobsleigh Coaster.)
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It is also worth noting that the number of riders will affect the speed of the car as it travels around the track. In general, a car with more riders will travel faster than a car with no riders. Therefore, it is possible for a track design to safely pass test runs without crashing (as test runs are done without any riders on the car), only for it to crash once it opens since the additional speed caused by having riders gives the car just enough speed for it to crash. One example of such a ride is Death Slide in [[Fiasco Forest]], which crashes at the start of the scenario despite having completed a test run—this is evident from it already having complete ride ratings when the player first loads the scenario.
 
In RCT1 and RCT2, excluding the Ghost Train and Haunted Mansion Ride, most rides with unattached cars will crash if a car enters the top of a hill at a speed exceeding 30mph31mph (48km50km/h) or the start of a drop at a speed exceeding 40mph (64km/h). Of the reminder, the [[Flying Turns]] will crash if a car enters the top of a hill at a speed exceeding 28mph (45km/h) or the start of a drop at a speed exceeding 30mph, while the [[Side-Friction Coaster]] will crash if a car crests a hill at a speed exceeding 25mph (40km/h). A [[Ghost Train]] or Haunted Mansion Ride car will crash if it enters a sharp curve at a speed exceeding 15mph14mph (24km23km/h) or a medium curve at a speed exceeding 19mph (30km31km/h). In RCT3, the Bobsleigh Coaster can also crash if its cars careen off the side of the track while entering a corner or, in rare cases, negotiating a curved S-bend at a high enough speed.
 
The [[Reverse Freefall Coaster]]—and, in RCT1 and RCT3, the [[Air Powered Coaster]]—and their variants, despite having cars that are held in place by the ride's running rails, can be constructed as incomplete circuits, so their cars can still crash if they travel at a high enough speed to overshoot the end of the track.