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A '''crash''' in the
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The type of ride most prone to crashes is the roller coaster, though several other types of rides can crash. The most common cause of crashes is the "[[Ride breakdowns#(Station) Brakes Failure|station brakes failure" breakdown]] on roller coasters. On roller coasters with multiple trains, this causes a crash when one train is still in the station and another train comes in at full speed due to the station brakes failing to slow the train, causing it to collide with the back of the stationary train. On roller coasters with single-car trains, such as [[Single-Rail Roller Coaster]] and [[Wild Mouse]] variants, this is not as much of a problem.
Poorly-designed roller coasters can be subject to crashes, even if the ride is not broken down or if a ride has not experienced a Station Brakes Failure breakdown. Often, these rides will not pass their initial ride testing and will not be opened to the public. However, sometimes a ride
Certain
Other rides that may crash include the [[Whoa Belly/Launched Freefall]]. The Whoa Belly can only crash when the launch speed is set too high and it leaves the vertical section, crashing when it hits the top of the tower. Roller coasters set to "powered launch mode", such as the Shuttle Loop, can crash similarly, if they fly off the track from a launch that is too fast.
Universally,
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Crashes are preventable on most non-roller coaster rides and roller coasters with unattached cars by simply designing them well. Make sure that vehicles don't crest hills too quickly on rides where the vehicles are unattached, and always test rides with powered launches.
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In ''RollerCoaster Tycoon 2'', using block brakes can drastically reduce the possibility of roller coaster crashes to almost nothing. Block brakes operate by completely stopping the train and not letting it move forward until the next section is clear of other trains, preventing even the slightest possibility of two trains colliding. Using many block sections on a long roller coaster can allow many trains to safely operate on the track without building an extremely long station.
Also, if a ride crash is happening, the guests
In RollerCoaster Tycoon 3, peeps cannot die under any circumstances, thus, crashes are less of a problem. Crashes can still occur if the train derails due to an incomplete circuit, in which case, the cars do not explode immediately after touching land or scenery; the cars simply explode 10 seconds after derailing. This means that derailed cars can slide across paths, knocking over peeps along the way (''see: [[Peep Bowling]]''). Also unlike the prequels, when two trains collide at high speeds, they simply bump off each other rather than exploding.
== Aftermath ==▼
After a ride crashes, a number of negative effects occur. The ride that crashed will suffer an extreme loss of popularity, as in the guests' eyes the ride "isn't safe." Nothing will change this reputation except for rebuilding the ride completely. This can be easily done for rides that stay above ground by simply saving the track design, demolishing the old ride, and placing a new one from the saved track design. The best option for rides that go underground is to either make an entirely new design, or rebuild same design piece-by-piece while demolishing the old ride piece-by-piece. If the same ride is kept, eventually guests will start riding it again, but it will be a slow recovery and the ride will almost never reach the same popularity that it had before. Other effects of ride crashes include a loss of popularity for the park, and a drop in park rating. These losses will quickly recover if the ride is closed, edited, and tested.▼
▲After a ride crashes, a number of negative effects occur. The ride that crashed will suffer an extreme loss of popularity, as in the guests' eyes the ride "isn't safe." Nothing will change this reputation except for rebuilding the ride completely. This can be easily done for rides that stay above ground by simply saving the track design, demolishing the old ride, and placing a new one from the saved track design. The best option for rides that go underground is to either make an entirely new design, or rebuild same design piece-by-piece while demolishing the old ride piece-by-piece. If the same ride is kept, eventually guests will start riding it again, but it will be a slow recovery and the ride will almost never reach the same popularity that it had before. Other effects of ride crashes include a loss of popularity for the park, and a drop in [[Park Rating|park rating]]. These losses will quickly recover if the ride is closed, edited, and tested.
[[Category:Descriptions]]
[[Category:Strategy Guides]]
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