Crash: Difference between revisions

→‎Ride Design: Death Slide in the official scenario doesn't have ratings. Dynamite Run, on the other hand...
m (→‎Ride Design: Corrected some values after watching Marcel's videos about the Ghost Train and Bobsleigh Coaster.)
(→‎Ride Design: Death Slide in the official scenario doesn't have ratings. Dynamite Run, on the other hand...)
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Sometimes, a ride may be designed in such a manner that a crash may occur while its cars are travelling around the track. For rides with unattached cars, such as the [[Bobsleigh Coaster]], [[Ghost Train]] and [[Dinghy Slide|Dinghy Slide]], the ride can crash if a car flies off the track. This usually happens when the car is travelling at a high enough speed while turning a corner or upon reaching the crest of a hill or start of a drop.
 
It is also worth noting that the number of riders will affect the speed of the car as it travels around the track. In general, a car with more riders will travel faster than a car with no riders. Therefore, it is possible for a track design to safely pass test runs without crashing (as test runs are done without any riders on the car), only for it to crash once it opens since the additional speed caused by having riders gives the car just enough speed for it to crash. OneThe exampleinverse is also true—a train with a full load of suchriders may be able to clear some hills that a ridetrain iswithout Deathriders Slidewill inbe unable to clear. Dynamite Run from [[Fiasco Forest]], whichis crashesone atsuch theexample, start ofas the scenariotrains despiteon having completed a test run—this iscoaster evidentcan fromcomplete ita alreadyfull havingcircuit completeonly rideif ratingsthey whenhave thea playerfull firstload loadsof thepassengers on scenarioboard.
 
In RCT1 and RCT2, most rides with unattached cars will crash if a car enters the top of a hill at a speed exceeding 31mph (50km/h) or the start of a drop at a speed exceeding 40mph (64km/h). Of the reminder, the [[Flying Turns]] will crash if a car enters the top of a hill at a speed exceeding 28mph (45km/h) or the start of a drop at a speed exceeding 30mph, while the [[Side-Friction Coaster]] will crash if a car crests a hill at a speed exceeding 25mph (40km/h). A [[Ghost Train]] or Haunted Mansion Ride car will crash if it enters a sharp curve at a speed exceeding 14mph (23km/h) or a medium curve at a speed exceeding 19mph (31km/h). In RCT3, the Bobsleigh Coaster can also crash if its cars careen off the side of the track while entering a corner or, in rare cases, negotiating a curved S-bend at a high enough speed.