Coaster Canyon/Scenario Guide: Difference between revisions

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Building most of the pre-designed tracked rides here is next to impossible here in '''Coaster Canyon''', so youplayers will need to be careful from the start to notneither block yourselfthemwelves ornor spend too much time building any one tracked ride, ifas youtime plan tomight reachfeel yourshort goalherel. To start out, setResearch yourpriorities researchto fundingshops toand maximumstalls and as always, directwith yourmaximum prioritiesfunding. toThe shopspark anditself stalls,would andbegin buildwith a [[Swinging Ship]] and several [[Powered Launch|shuttle coasters]]. After you researchunlocking the [[Drinks Stall]], players should direct yourthe research priorities to Thrill Rides, and build the [[Go Karts]] and [[Top Spin|Gravitron/Top Spin]] asthe soonfirst aschance youthey have the chanceget. Once youcash haverolls enough cash onin hand, addwill morecome rollercoaster-building coasters to the parktime.
 
[[File:Coaster_Canyon_finished.png|thumb|left|Scenario when finished]]
 
When building new roller coasters, players should really try to keep their stations level with the tops of the cliffs whenever possible. ChooseOne astation tile above the empty canyon can cost up to 5 times its price at level ! A mixture of cheap (e.g. [[Side-Friction Coaster|Side-Friction]], [[Steel Mini Roller Coaster|Steel Mini]]) and maneuverable (e.g. [[Wooden Roller Coaster|Wooden Twister]], [[Corkscrew Coaster| Corkscrew]]) coasters whenwill developingbe yourneeded parkhere. Once you have a decent amount of rides is available, players should consider adding a [[Chairlift]] (or several) to connect the sectionsridges of the canyon. SoAs long as youthe player continually expandexpands the park without running out of money, youit should find this scenario rather easy to complete.
[[Category:Scenario Guide]]