Circuit Heights: Difference between revisions
no edit summary
m (bot, replaced: Miniature Railroad → Miniature Railway (3)) |
No edit summary |
||
Line 1:
{{Underconst.}}
{{Infobox Scenario
|pic=Placeholder.JPG
|objective=Ride admissions revenue of more than 3000€ in a month.
Line 25 ⟶ 26:
==Scenario Guide==
{{sgreminder}}
At first, set the prices of the pre-built Go-Karts track to reflect the [[excitement]] rating, rounded down.
Line 32:
Once it is done, you should create a very small [[Go-Karts]] circuit with 10 laps. Place it wherever you want, but if you place it left of the park entrance, keep it all at ground level so you will be able to build over it afterwards.The queue should be able to hold no more than the number of Karts available (meaning 12, so 3 squares long). Add scenery ''ad nauseam'' to push the excitement rating sky high, then set the admission fee accordingly.
Then, take some time to watch the map : after the entrance on the right path, you have a downhill, followed by a small valley where the path does end. In this valley, place a [[Miniature Railway]], which would take all the space at ground level in the valley. Have it twist through the land as possible, with as much capacity as you can achieve. Then theme the ride (I used [[Wonderland
Once this is done, try to connect your path network from the Railroad you just built, towards the pre-built path that led to the original Karts track. It should do a square. While you're at it, build a bridge above your railroad, so that you can continue building forward.
Line 78:
*[[Path Items]]
*[[Walls and Fences]]
*[[Wonderland
*[[Medieval Themeing]]
*[[Mine Themeing]]
|