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Building A Ride: Difference between revisions
Update for RCT 3 info, fix some spelling.
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(Update for RCT 3 info, fix some spelling.) |
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==Building a Ride==
Note: the game cannot be paused in RCT 2 while building a ride. It can be paused during this in RCT 3, and will automatically do so during construction.
1. Click the New Rides button to open the Ride Selection window.
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2. Using the tabs, choose a type of [[ride]].
3. Select a
4. Determine the location and orientation of the
5. Place the entrance and exit for the [[ride]].
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6. Create a queuing line to attach to the entrance, and connect path to the exit. paths can connect directly to entrances without queue lines, but the maximum queue length would be limited to 1 guest. It is also possible to leave the exit without a path, [[Guests and Staff|guests]] will wander until they find a [[Paths|path]] close by. Having an elevated exit directly over a path will cause the guests to fall onto that path, therefore, no path is actually needed to connect.
Note: [[Mechanics]] find
7. Test the
8. Open the
==Building a [[Roller Coaster]]==
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'''Next/Previous Track Segment:''' Click the foward or reverse arrow buttons to move between placed track pieces. The currently selected track piece will be highlighed.
'''Demolish:''' Click
'''Entrance:''' Click here to place an entrance building. You must place the entrance adjacent to a segment of station platform. This option is chosen automatically as soon as you place a pre-built ride.
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==Tips==
*A ride must be closed before you can work on it.
*In RCT 3, selecting the testing mode from the ride construction panel will cause white, transparent models of the cars to move along the track, even when the game is paused. This can help with building rides.
*Riding less intense rides near a Roller Coaster can often help guests get up the nerve to ride the more extreme attractions. Consider surrounding a roller coaster with less intense rides.
*Having underground sections, sections above water, and tracks which go near other rides increases the excitement rating.
*Always build on ride photo sections on rides which have them. They generate a lot more profits than they cost.
*Start small. Time ticks by at an easy pace in the RCT games. Don't spend too much money on a big, fancy ride before you know your park can draw a crowd. This is particularly important in RCT 3, as time can be accelerated greatly, meaning that waiting while profits are small to save money for bigger rides is easier.
*Covered (40% or more underground) rides are more popular when it's raining.
*Try to get a 5.0 or higher for the excitement rating.
*Try not to let the intensity rating go over 8.0 if possible and keep the nausea rating down too for cleaning reasons.
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*If a ride gets too extreme, try to analyze where the problem is. Often, you don't have to scrap the whole ride but just edit a small section.
*Rolercoasters built from a saved design do not need to be tested, as the values will be taken from the file and safety is insured.
[[Category:Rides]]
[[Category:Tutorial]]
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