Building A Ride: Difference between revisions

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==Building a Ride==
Here's a brief rundown of the necessary steps involved to build a [[ride]].
 
1. Click the New Rides button to open the Ride Selection window.
<p style="color:rgb(213,212,212);font-size:13px;">A few days ago, I received an e-mail from someone I had never met. I was having my butler (Yes, butler. Blow me.) read my inbox to me as I busied myself with a book across the room. He told me that it did not appear to be a spam message or something with a virus, so I asked him to open it. It was a long one, telling quite a story about a monster who kills with fear, but only those who look at it.</p>
 
2. Using the tabs, choose a type of [[ride]].
<p style="color:rgb(213,212,212);font-size:13px;">Apparently it comes to your bedside on three consecutive nights, on the first to merely trying to rouse you by placing a claw on your chest, but on the third night screaming at you to wake up. The message stated that its victims had all been found with no determinable cause of death, just that they were completely frozen with wide eyes and a horrified expression. At the end of the letter, the writer explained that the demon, monster, ghost, whatever it is, can be delayed by telling people about it; hence the email.</p>
 
3. Select a [ride]] by clicking on it's picture.
<p style="color:rgb(213,212,212);font-size:13px;">I chuckled.</p>
 
4. Determine the location and orientation of the [[ride]], then click the spot on the landscape where you want to build it. For some rides, building is a single click process, for others, it may take some time.
<p style="color:rgb(213,212,212);font-size:13px;">Now, I had received my fair share of chain letters, but this one piqued my interest. What was this person on about? They didn't appear to be selling anything or playing on people superstitions, so I guess they were simply trying to frighten as many people as they could, just for shits and giggles. I had Fredrick (my butler) delete the email and shut down the computer. This person had failed to scare me, and whether they knew it or not, I was amused. I knew there was no such thing as monsters, especially one that had to obey such a silly rule as this one.</p>
 
5. Place the entrance and exit for the [[ride]].
<p style="color:rgb(213,212,212);font-size:13px;">I was wrong.</p>
 
6. Create a queuing line to attach to the entrance, and connect path to the exit. paths can connect directly to entrances without queue lines, but the maximum queue length would be limited to 1 guest. It is also possible to leave the exit without a path, [[Guests and Staff|guests]] will wander until they find a [[path]] close by. Having an elevated exit directly over a [[path]] will cause the guests to fall onto that path, therefore, no path is actually needed to connect.
<p style="color:rgb(213,212,212);font-size:13px;">Two days later, my parents found Fredrick in his quarters, stiff as a board with eyes wider than Tara Reid's mantrap. The paramedics couldn't find anything; they said he must have had a heart attack in his sleep or merely died of old age. But I knew differently. ''It ''had come for him. ''It ''had taken my butler's life by force. ''It ''was real and now ''it ''was coming for ''me.'' Strangely, though, I wasn't afraid. I didn't spend the rest of that day in a mortified stupor, twitching in my room like a beaten dog. No, I was perfectly calm.</p>
 
[[Mechanics]] find [[rides]] by the exit, so when a [[ride]] breaks down, exit paths are required.
<p style="color:rgb(213,212,212);font-size:13px;">There was a reason for that.</p>
 
<p style="color:rgb(213,212,212);font-size:13px;">That night it came for me. I heard my bedroom door swing open. I felt the sudden breeze and change in the room temperature. I kept my eyes closed as if it mattered. I could sense it slowly advancing across my bedroom floor toward my bed. My acute hearing could almost detect the sound of the carpet fibers bending under its weight. I felt it reach across my form to press on my chest. Without hesitation, I sat up and 'looked' this thing right what I assumed was its face.</p>
 
<p style="color:rgb(213,212,212);font-size:13px;">It was the most awkward pause you can imagine.</p>
 
7. Test the [[ride]], set an admission price, give it a name and determine its operating characteristics. In [[RCT1]], most guests will not ride a [[Roller Coaster|roller coaster]] unless it has been properly tested and given a rating.
<p style="color:rgb(213,212,212);font-size:13px;">"Why... why aren't you dead...?", I heard it say with a raspy, yet somehow gurgling voice. "Because...", I said confidently, "... I still haven't seen you, I haven't seen anything in my entire life." I felt the creature take a step back in shock, which I found ironic; scaring the monster who kills with fear. "That isn't right! It's not fair!", it said. "It's just as fair as taking away a friendly old butler, or anyone for that matter.".</p>
 
8. Open the [[ride{].
<p style="color:rgb(213,212,212);font-size:13px;">I felt him... her... it... whatever look at the floor, trying to cope with being denied. He lost it. Suddenly, it was stomping around my room, throwing books and other things to the floor in a fit of rage. Finally, he threw himself through my window and made it into the night. I felt my way over to the broken window and leaned out to yell after him.</p>
 
==Building a [[Roller Coaster]]==
<p style="color:rgb(213,212,212);font-size:13px;">"YOU MAD, BRO?"</p>
 
===Coaster Checklist===
Although not theoretically needed, having the following components will help create a working, profitable coaster.
 
*At least one piece of connected Station Platform track (one station platform can fit the entrance on one side, and the exit on the other).
*Ride track that begins at the station platform's start and reconnects to the station platform's rear in a continuous loop (not neccesary if the operating mode is [[Powered Launch]] or Reverse-Incline Circuit Mode, but make sure the train eventually reaches the station platform again in reverse).
*Medium incline track with pull chains (not needed with powered launch mode). In reverse inclined shuttle launches, put the pull chains behind the station platform. Steep chain lifts are possible.
*Initial slope downwards after the pull chain ends, to build speed and allows the cars to finish the circuit. Make sure the highest non-lifthill peak is lower than the lift hill peak.
*Banked track on curves to reduce excessive forces and tone down intensity.
*Special track pieces, also known as inversions (such as loops, helixes, etc.) to add to fun and excitement.
*Brakes before the station, if possible, to prevent crashes in brake failure breakdowns. Not necessary if only one train is used.
*Station Entrance.
*Station Exit.
 
===Ride Construction Window===
The buttons in the Ride Construction Window differ depending on the type of ride you are building. Here is a brief explanation of what the buttons do:
 
'''Direction:''' Click on an arrow to specify the shape of the next piece you will place. There are generally 3 options, sharp, medium and smooth turns. On most RCT1 and RCT2 coasters, sharp turns cover 2 squares sideways per 90° turn, medium covers 3 per 90° and smooth covers 2 squares per 45° turn, in 2 sections to cover 90°. Smooth turns allow a diagonal (non isometric) track direction. Only straight tracks and smooth turns are available in a diagonal section.
 
'''Special:''' Click here to add a special track piece or element to your ride. Selections vary with the type of ride you are building, as well as the slope you are on and the piece you just built.
 
'''Slope:''' Click here to specify the slope of the next track segment. There are generally 2 options, gentle (20°) or steep (60°). Some coasters allow a vertical (90°) slope option.
 
'''Build This:''' Click here to add the next piece to your track, signified by the highlighted piece outline in the main view.
 
'''Next/Previous Track Segment:''' Click the foward or reverse arrow buttons to move between placed track pieces. The currently selected track piece will be highlighed.
 
'''Demolish:''' Click te bulldozer icon to demolish the piece of track you just built if you are at the end of the track, or the highlighted piece of track if you are working in the middle.
 
'''Entrance:''' Click here to place an entrance building. You must place the entrance adjacent to a segment of station platform. This option is chosen automatically as soon as you place a pre-built ride.
 
'''Exit:''' Click here to place an exit building. You must place the exit adjacent to a segment of station platform. This option is chosen automatically as soon as you place a ride enrance.
 
==Tips==
*A ride must be closed before you can work on it.
*Riding less intense rides near a Roller Coaster can often help guests get up the nerve to ride the more extreme attractions. Consider surrounding a roller coaster with less intense rides.
*Having underground sections, sections above water, and tracks which go near other rides increases the excitement rating.
*Always build on ride photo sections on rides which have them. They generate a lot more profits than they cost.
*Start small. Time ticks by at an easy pace in the RCT games. Don't spend too much money on a big, fancy ride before you know your park can draw a crowd.
*Covered rides are more popular when it's raining.
*Try to get a 5.0 or higher for the excitement rating.
*Try not to let the intensity rating go over 8.0 if possible and keep the nausea rating down too for cleaning reasons.
*Use banked curves if the trains are going fast to reduce intensity and nausea rating.
*Use brakes if necessary. They can really help when your ride is too extreme.
 
*If a ride gets too extreme, try to analyze where the problem is. Often, you don't have to scrap the whole ride but just edit a small section.
[[Category:Rides]]
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