Building A Ride: Difference between revisions

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==Building a Ride==
Note: the game cannot be paused in [[RCT2]] while building a ride. It can be paused during this in [[RCT3]] , and will automatically do so during construction.
 
1. Click the New Rides button to open the Ride Selection window.
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==Tips==
*A ride must be closed before you can work on it.
*In ''RCT3'', selecting the testing mode from the ride construction panel will cause white, transparent models of the cars to move along the track, even when the game is paused. This can help with building rides.
*Riding less intense rides near a Roller Coaster can often help guests get up the nerve to ride the more extreme attractions. Consider surrounding a roller coaster with less intense rides.
*Having underground sections, sections above water, and tracks which go near other rides increases the excitement rating.
*Always build on ride photo sections on rides which have them. They generate a lot more profits than they cost.
*Start small. Time ticks by at an easy pace in the RCT games. Don't spend too much money on a big, fancy ride before you know your park can draw a crowd. This is particularly important in RCT 3''RCT3'', as time can be accelerated greatly, meaning that waiting while profits are small to save money for bigger rides is easier.
*Covered (40% or more underground) rides are more popular when it's raining.
*Try to get a 5.0 or higher for the excitement rating.
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*Use banked curves if the trains are going fast to reduce intensity and nausea rating.
*Use brakes if necessary. They can really help when your ride is too extreme.
 
*If a ride gets too extreme, try to analyze where the problem is. Often, you don't have to scrap the whole ride but just edit a small section.
*RolercoastersRoller Coasters built from a saved design do not need to be tested, as the values will be taken from the file and safety is insured.
[[Category:Tutorial]]
[[Category:Descriptions]]
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