Build Your Own Six Flags Great Adventure/Scenario Guide: Difference between revisions

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(Created page with "==Scenario Guide== {{Sgreminder}} A good idea is to mark off certain areas, and fill in the part by the entrance full of rides, then expand to a different part, and so on. Ple...")
 
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==Scenario Guide==
{{Sgreminder}}
A good idea to rebuild the ''Great Adventure'' is to mark off certain areas at first, and fill in the part by the entrance full of rides and stalls, then expand to a different part, and so on. PleaseThe notetotal thereabsence isof arides $100,000allows loanfor limit, which comescreativity in handy. There are a lot of rides available and spacesections, so useallowing thisplayers to yourswitch advantage.the It[[Pirate isThemeing|Pirate]] verysection easyof to[[Six attractFlags guests toGreat Adventure|the park, but make sure you have enough stalls, bathrooms and staff because youroriginal park will get very large and pukey and your rides will break down often. Be sure]] to reducea the[[Roman inspectionThemeing|Roman]] timessection toif 10they minutes on all rides but the mazelike. You can also crank up the entrance price after a while, as guests have lots of money.
 
The urban section at the west of the park's entrance (with 2*2 house-like constructions) can be razed for a small profit ; however the 2*2 Town Halls from the [[Urban Themeing]] shall not be touched, as they will cost the player $100 and dent the park value upon removal.
 
Players are advised that this scenario offers a $100,000 loan limit, which could come in handy ; With a 10% loan interest however, which will (unlike [[Volcania]] per example) take a toll on the park's finances as soon as contracted.
 
There are a lot of rides and space available, so players can use this to their advantage. Plus, ride layering (massive steel coasters on top of less tall coasters, while [[Go-Karts]] and [[Junior Roller Coaster]] would occupy ground level) will allow further space saving and therefore render the purchase of additional land useless. It is very easy to attract guests to the park, but its also very easy to lose these guests due to lack of stalls, bathrooms and staff. Staff will be needed : not much in numbers, but with carefully set patrol areas : 12 handymen with good patrol areas will be as efficient as 20 handymen roaming free. Players who rebuild the Great Adventure in the original game, should remember to reduce the inspection times to 10 minutes on all rides but the mazes. For [[OpenRCT2]] players however, this is set automatically ; their counterpart being cranking the [[Maze]] guest capacities to 64 guests instead of 16. Players can also crank up the entrance price after a while, as guests here have a large wallet and the [[Cash Machine]] is available.
[[category:Scenario Guide]]
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