Breakdown: Difference between revisions

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This is the most common breakdown and affects most rides. The details of the breakdown are not explained, but it has a number of effects. If the ride consists of vehicles that are powered by the track, such as a [[Monorail]] or [[Car Ride]], those vehicles will stop moving. If the ride has a lift hill, vehicles being pulled up the hill will stop once a breakdown occurs. In all cases, vehicles waiting to exit the station will not be allowed to depart until the breakdown is addressed, even if they have exceeded their maximum wait time.
 
This breakdown can result in a crash if a track has a section where the vehicle travels up a chain lift hill at high speed and collides with a stalled vehicle already on the hill, although vehicles will never crash if they collide at a ''combined'' speed of less than 30mph/48kmh<sup>-1</sup>.
 
The term "Safety Cut-out" is used in ''RollerCoaster Tycoon'' and ''RollerCoaster Tycoon 2'', while the term "Emergency Stop" is used in ''RollerCoaster Tycoon 3''.
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===Vehicle Malfunction===
This breakdown involves a problem with a ride vehicle when it is about to leave the station platform. It has no specific effects except on the [[Go-Kart Karts]]s, where a random vehicle will not move and other karts in the same lane will get trapped behind it.
 
Mechanics fix this breakdown in RCT1 and RCT2 by kneeling down at and using their wrench on the affected vehicle twice. They then get on their feet, scratch the back of their head and kick the vehicle, with the kick causing the vehicle to immediately resume functioning as per normal. On some rides, right after the kick, the Mechanic may also clutch the foot they used to kick the vehicle and hop about in agony for a short while.