Breakdown: Difference between revisions

(Added note on Vehicle Malfunction's affect on go-karts.)
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===(Station) Brakes Failure===
This type of brakedown canbreakdown only occuroccurs in [[RollerCoaster Tycoon]] and [[RollerCoaster Tycoon 2]].
 
This is an often a severe breakdown, where the brakes on a ride, specifically the regular brakes on the track, as well as the brakes in the ride's station(s), fail to function. This breakdown can often result in a ride [[crash]] if a train enters into a station at too high a speed whileand collides with another train is waiting to depart, though whether a ride will crash depends on a number of factors includingat the size and speed of the train. This breakdown also affects brakes outside of a station, but does not negatively impact block brakes.
 
This type of breakdown can be easily negated by having only a smallsingle numbertrain/car offor trainsthe ride, or by havingreducing athe largespeed liftof hillthe leadingride's uptrains/cars tobefore thethey end ofenter the station, such as through a long hill or ascending helix. ARides that have a single train/car will not crash ifas ita isresult travelingof atthe abreakdown, minimalas speed;the fortrain/car will pass through the station without stopping. exampleHowever, rides whose trains/cars are not attached to the speedtrack, atsuch whichas athe train[[bobsleigh]], travelsmay upstill crash if a liftsharp, hill.unbanked Decreasingcorner is placed right after the maximumstation waitas timethe cantrain/car alsowould helppass through the station without incident, asbut fly off the unbanked turn. Rides with two or more trains/cars will justnot speedcrash throughtas thea stationresult of this breakdown if therethe aretrains collide at a ''combined'' speed of less than none30 alreadymph/48 presentkm/h.
 
When this breakdown occurs on [[Powered Launch]] rides, such as the [[Steel Roller Coaster]]'s Shuttle Loop, the train/car will enter and pass through the station backwards, but the last car of the train will stop just before completely leaving the back end station before the train is launched forwards and out of the station again, as though a new ride was starting. This will repeat itself until the breakdown is fixed.
This type of malfunction occurs more frequently in [[Katie's World|Katie's Dreamland (A.K.A. Katie's World)]] in RCT1, resulting in both pre-built roller coasters [[crashing]] at some stage unless improvements are made.
 
[[Mechanics]] fix this breakdown by hitting the brakes at the rear end of the station four times with a hammer. The brakes will resume functioning immediately after the fourth hit.
In RCT2, this breakdown is extremely rare and some Roller Coasters would never even get this breakdown unlike RCT1 in which most Roller Coasters are prone to brakes failure. The roller coaster in RCT2 most vulnerable to this breakdown is the [[Suspended Roller Coaster|Suspended Swinging Coaster]].{{Confirm}}
 
In RCT2, this breakdown is known as "Brakes Failure". Powered launch rides are now affected by this breakdown in the same manner as single-train/car rides as station brakes no longer stop trains/cars that enter the station backwards. Block brakes are unaffected by this breakdown. In all other respects, it is the same as its RCT1 iteration.
A little extra feature that is unusual about this breakdown is the way it is fixed. The mechanic will move to the back of the station and will start hitting the brakes with a hammer; these hits are very loud sounding.
 
This failure, especially in RTC1 (and included expansion packs) seems to be linked to the age of the ride; the older the ride, the more likely it can occur. However, some rides can suffer from a breaks failure within the first year of operation.
 
===Vehicle Malfunction===