Breakdown: Difference between revisions

More touch-ups and removed {{stub}}.
m (→‎Vehicle Malfunction: Seems to only happen when a ride is just about to leave the station.)
(More touch-ups and removed {{stub}}.)
Line 4:
 
===Safety Cut-out / Emergency Stop===
This is the most common breakdown and affects most rides. The details of the breakdown are not explained, but it has a number of effects. If the ride consists of trains or carsvehicles that are powered by the track, such as a [[Monorail]] or [[Car Ride]], those vehicles will stop moving. If the ride is a roller coaster that consists ofhas a lift hill, trainsvehicles being pulled up the lifthill will stop once a breakdown occurs. In all cases, trainsvehicles waiting to exit the station will not be allowed to depart until the breakdown is addressed, even if they have exceeded their maximum wait time. This breakdown can result in a crash if a roller coaster has a part where a train is moving really fast, but then goes up a chain lift hill. It could get stuck on the hill while another train collides into it. The term "Safety Cut-out" is used in ''RollerCoaster Tycoon'' and ''RollerCoaster Tycoon 2'', while the term "Emergency Stop" is used in ''RollerCoaster Tycoon 3''.
 
This breakdown can result in a crash if a track has a section where the vehicle travels up a chain lift hill at high speed and collides with a stalled vehicle already on the hill, although vehicles will never crash if they collide at a ''combined'' speed of less than 30mph/48kmh<sup>-1</sup>.
 
The term "Safety Cut-out" is used in ''RollerCoaster Tycoon'' and ''RollerCoaster Tycoon 2'', while the term "Emergency Stop" is used in ''RollerCoaster Tycoon 3''.
 
===Restraints / Doors Stuck Open / Closed===
This breakdown occurs when the safety restraints on a ride either are stuck open after a trainvehicle hasis loaded and is preparing to leave the station or if the restraints are stuck closed as a trainvehicle arrivesis inabout to unload its riders at the station. The only difference between the two is that when the restraints are stuck open, guests who have already beencompleted arounda thefull circuitrun of the ride on another roller coaster can exit. However, theyand are stuck''not'' untilsitting the ride is fixed ifin the restraintsaffected arevehicle stuckcan closed. For monorails,exit the breakdowns are "Doors Stuck Open" and "Doors Stuck Closed,"ride respectivelynormally.
 
For monorails, the breakdowns are known as "Doors Stuck Open" and "Doors Stuck Closed" respectively.
 
===(Station) Brakes Failure===
Known as "Station Brakes Failure" in RCT1, this is usually a severe breakdown, where the brakes on a ride, specifically the regular brakes on the track, as well as the brakes in the ride's station platforms, fail to function. This breakdown can result in a ride [[crash]] if a trainvehicle enters a station at too high a speed and collides with another trainvehicle waiting at the station, which is stuck there due to the brakes failing.
 
The chances of this breakdown occurring can be reduced by building regular brakes on the ride, if possible, and the possibility of a crash at the station can be negated by having only a single vehicle operating on the ride or by reducing the speed of the ride's vehicles before they enter the station, such as through a long hill or ascending helix. Rides that have a single vehicle will not crash as a result of the breakdown, as the vehicle will pass through the station without stopping. However, rides whose vehicles are not attached to the track, such as the [[bobsleigh]], may still crash if a sharp, unbanked corner is placed right after the station as the vehicle would pass through the station without incident but fly off the unbanked turn. RidesSimilar to a collision due to a Safety Cut-out, rides with two or more vehicles will not crash as a result of this breakdown if the vehicles collide at a ''combined'' speed of less than 30mph/48kmh<sup>-1</sup>.
 
When this breakdown occurs on [[Powered Launch]] rides, such as the [[Steel Roller Coaster]]'s Shuttle Loop, the roller coastervehicle will enter and pass through the station backwards, but the last car of the roller coastervehicle will stop just before completely leaving the backendback end of the station. beforeThe thevehicle rollerwill coasterthen isbe launched forwards and out of the station again, as though a new ride was starting. This will repeat itself until the breakdown is fixed.
 
[[Mechanics]] fix this breakdown by hitting the brakes at the back end of the station five times with a hammer. The brakes will resume functioning immediately after the fifth hit.
 
In RCT2, this breakdown is known as "Brakes Failure".  Reverse-incline launched coasters, as well as most powered launch  coasters,  are now affected by this breakdown in a similar manner to single-train rides, as the station brakes no longer stop trains moving backwards. Block brakes are unaffected by this breakdown. In all other respects, it is the same as its RCT1 iteration.
 
In RCT3, the severity of this breakdown becomes a non-issue on continuous circuit rides as vehicles never crash regardless of how hard they impact another vehicle in front of them.
Line 35 ⟶ 41:
 
==Other Information==
*In RCT3, when a ride breaks down, itthe accompanying message will explicitly tellstate the cause toof athe ride's breakdownbreaking down, whereas in RCT1 and RCT2, itthe willmessage justonly saymentions that the ride broke down.
*During a breakdown of a flat ride in RCT3, it will usuallyintermittently emit a large puffpuffs of black smoke and willloud alterclanging noises, while the ride boundaries and queue line edgesrailing will be replaced with whatwooden looksscaffoldings likethat appear to be wrapped with police cross tape. 
*In all games, the ride sign will say "Broken Down" or "Closed" when the ride breaks down. In RCT3, the signs will sometimes become blank, although this may be just a bug. {{Stub}}