Breakdown: Difference between revisions

m
Line 16:
This type of breakdown can be negated by having only a single train/car for the ride, or by reducing the speed of the ride's trains/cars before they enter the station, such as through a long hill or ascending helix. Rides that have a single train/car will not crash as a result of the breakdown, as the train/car will pass through the station without stopping. However, rides whose trains/cars are not attached to the track, such as the [[bobsleigh]], may still crash if a sharp, unbanked corner is placed right after the station as the train/car would pass through the station without incident, but fly off the unbanked turn. Rides with two or more trains/cars will not crash as a result of this breakdown if the trains collide at a ''combined'' speed of less than 30 mph/48 km/h.
 
When this breakdown occurs on [[Powered Launch]] rides, such as the [[Steel Roller Coaster]]'s Shuttle Loop, the train/car will enter and pass through the station backwards, but the last car of the train will stop just before completely leaving the back end of the station before the train is launched forwards and out of the station again, as though a new ride was starting. This will repeat itself until the breakdown is fixed.
 
[[Mechanics]] fix this breakdown by hitting the brakes at the rearback end of the station four times with a hammer. The brakes will resume functioning immediately after the fourth hit.
 
In RCT2, this breakdown is known as "Brakes Failure". Powered launch rides are now affected by this breakdown in the same manner as single-train/car rides as station brakes no longer stop trains/cars that enter the station backwards. Block brakes are unaffected by this breakdown. In all other respects, it is the same as its RCT1 iteration.