Breakdown: Difference between revisions
→(Station) Brakes Failure
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==Types of Breakdowns==
===Safety Cut-out / Emergency Stop===
This is the most common breakdown and affects most rides. The details of the breakdown are not explained, but it has a number of effects. If the ride consists of vehicles that are powered by the track, such as a [[Monorail]] or [[Car Ride]], those vehicles will stop moving. If the ride has a chain lift hill, vehicles being pulled up the chain lift hill will stop once a breakdown occurs. In all cases, vehicles waiting to exit the station will not be allowed to depart until the breakdown is addressed, even if they have exceeded their maximum wait time.
This breakdown can result in a [[crash]] if a track has a section where the vehicle travels up a chain lift hill at high speed and collides with a stalled vehicle already on the hill, although vehicles will never crash if they collide at a ''combined'' speed of less than 30mph/48kmh<sup>-1</sup>. A [[Mine Ride]] with a very long uphill section after a fast section can especially be prone to crashes following the ride being fixed from a safety cut-out breakdown if it has multiple trains and one of them gets stuck on the long uphill section because of the breakdown.
The term "Safety Cut-out" is used in ''RollerCoaster Tycoon'' and ''RollerCoaster Tycoon 2'', while the term "Emergency Stop" is used in ''RollerCoaster Tycoon 3''.
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===Restraints / Doors Stuck Open / Closed===
This breakdown occurs when the safety restraints on a ride either are stuck open after a vehicle is loaded and preparing to leave the station or if the restraints are stuck closed as a vehicle is about to unload its riders at the station. The only difference between the two is that when the restraints are stuck open, guests who have already completed a full run of the ride and are ''not'' sitting in the affected vehicle can exit the ride normally.
If the affected vehicle gets a restraints stuck closed breakdown right as it touches the vehicle in front of it at the same time the latter departs the station and the affected vehicle is partly sticking out of the back end of the station, this breakdown can result in a rare crash if a train attempts to enter the station but explodes upon crashing into the stuck train at a speed exceeding 30mph/48kmh<sup>-1</sup>. Crashes from this breakdown can be prevented by making the trains run at safe and low speeds for a short length before actually entering the station or by increasing the waiting time.
For monorails, the breakdowns are known as "Doors Stuck Open" and "Doors Stuck Closed" respectively.
===(Station) Brakes Failure===
Known as "Station Brakes Failure" in RCT1, this is usually a severe breakdown, where the brakes on a ride, specifically the regular brakes on the track, as well as the brakes in the ride's station platforms, fail to function. This breakdown can result in a ride
The chances of this breakdown occurring can be reduced by building regular brakes on the ride, if possible, and the possibility of a crash at the station can be negated by having only a single vehicle operating on the ride or by reducing the speed of the ride's vehicles before they enter the station, such as through a long hill
When
[[Mechanics]] fix this breakdown by hitting the brakes at the back end of the station five times with a hammer. The brakes will resume functioning immediately after the fifth hit.
In RCT2, this breakdown is known as "Brakes Failure". Reverse-incline launched coasters, as well as most powered launch coasters, are now affected by this breakdown in a similar manner to single-train rides, as the station brakes no longer stop trains moving backwards.
In RCT3, the severity of this breakdown becomes a non-issue on continuous circuit rides as vehicles never crash and explode regardless of how hard they impact another vehicle in front of them.
Although
===Vehicle Malfunction===
This breakdown involves a problem with a ride vehicle when it is about to leave the station platform. It has no specific effects except on the [[Go
Mechanics fix this breakdown in RCT1 and RCT2 by kneeling down at and using their wrench on the affected vehicle twice. They then get on their feet, scratch the back of their head and kick the vehicle, with the kick causing the vehicle to immediately resume functioning as per normal. On some rides, right after the kick, the Mechanic may also clutch the foot they used to kick the vehicle and hop about in agony for a short while.
===Control Failure===
In RCT1 and RCT2, this breakdown affects
In RCT3, this breakdown affects all flat rides with a control box, causing them to animate faster than usual. The breakdown also messes up the ride's normal ratings, usually causing its nausea rating to spike to "Uber-
==Other Information==
*In RCT3, when a ride breaks down, the accompanying message will explicitly state the cause of the ride's breaking down, whereas in RCT1 and RCT2, the message only mentions that the ride
*During a breakdown of a flat ride in RCT3, it will intermittently emit large puffs of black smoke and loud clanging/hissing noises, while the ride boundaries and queue line railing will be replaced with wooden scaffoldings that appear to be wrapped with police cross tape.
*In all games, the ride sign will say "Broken Down" or "Closed" when the ride breaks down. In RCT3, the signs will sometimes become blank, although this may be just a bug.
*In RCT3, when a mechanic fixes a ride with a control box, they will open the box and apply a screwdriver while pushing the box with their other hand. When done, they will step back and close the box, and the ride will be fixed.
*In RCT3, stalls can become broken down. The mechanic fixes this by kicking the stall.
[[Category:Descriptions]]
[[Category:Lists]]
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