Ayers Rock/Scenario Guide: Difference between revisions
Undo revision 42917 by John-Mahmud (talk) - article already complies with MOS, and additions are not only redundant or have no relation to the vanilla game (OpenRCT2 does not count), but introduce multiple punctuation and grammatical errors as well as article bloat.
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(Undo revision 42917 by John-Mahmud (talk) - article already complies with MOS, and additions are not only redundant or have no relation to the vanilla game (OpenRCT2 does not count), but introduce multiple punctuation and grammatical errors as well as article bloat.) Tag: Undo |
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{{Sgreminder}}
Players start this scenario with $5,000; the loan limit is $35,000. This park also comes with a handful of pre-built rides, all of them with free admission as well as their own set of minor issues
* The [[Water Coaster]] (
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With the game still paused, adjust the admission prices of the pre-built rides and increase the maximum number of people allowed in ''Maze 1'' to the highest amount. Next, set research funding to maximum, and change research priority to Gentle Rides, Thrill Rides, Water Rides, and Roller Coasters. This scenario's research tree is quite deep, and only a few ride types are available at the beginning, so researching new rides that can be built to attract more guests takes priority.
▲This park comes with a handful of rides, all of them with free admission as well as their own set of minor issues :
▲* The [[Water Coaster]] ('''''Splashster''''') has decent ride ratings but relatively low guest capacity
▲* The [[Enterprise]] is located too close to the park entrance, which will turn some guests away
▲* The [[Ferris Wheel|Ferris Wheel']]s queue length is too long (one tile's enough for this kind of ride)
▲* The [[Maze]] only allows 4 guests in at any one time
Unpause the game and swap the location of ''Enterprise 1'' with ''Ferris Wheel 1''; also reduce the length of the queue path at ''Ferris Wheel 1'''s new location so that it is only 1 tile long. The pre-built First-Aid Room at the back of the park should also be relocated to the exit of ''Enterprise 1''.
Due to its low guest capacity, the queue time for
Despite the park's size, much of the ground level is covered with shrubs and bushes, which cost a fee to remove; this can indirectly increase the construction cost of new rides. Ways to reduce the amount of extra cost include building flat rides, as well as compact and/or inexpensive coasters, such as the [[Reverse Freefall Coaster]], [[Inverted Impulse Coaster]], and [[Spinning Wild Mouse]]. Building new rides near the pre-built ones will also save guests the trouble of walking long distances and keep them near the food centre which, in turn, removes the need to build more food/drink stalls for some time.
An alternative way to develop this park is to build on the rock itself—the top of it is completely barren and relatively flat, making it a good place to build tracked rides. Although a direct footpath will need to be built to the top, its construction cost can be reduced a little by "wrapping" the pathway around the rock's outcroppings.
3 years is not a lot of time to generate a high guest count
==Completed Parks==
<gallery widths="225" columns="3" orientation="landscape" spacing="small">
</gallery>
▲3 years is not a lot of time to generate a high guest count, especially given the few rides the player starts out with, so the players here should be constantly building new rides to draw guests.
▲[[File:Ayers_Rock_2017-04-13_12-20-37.png|thumb|left|Ayers Rock completed in OpenRCT2]]
[[Category:Scenario Guide]]
[[Category:Australasia]]
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