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  • ...ic composer. Brimble began composing music and sound effects for the video game industry in the mid-1980s. He also produced various audio tracks, as "Brimb ..., Sega Genesis|Sega Mega Drive, Atari Jaguar, PlayStation, Game Boy Color, Game Boy Advance, Nintendo DS, Dreamcast, GameCube, Wii, and many more.
    14 KB (1,732 words) - 16:41, 30 August 2021
  • ...'''' (abbreviated as '''RCTW''') is the fourth installment of the official PC series, and the sixth overall. It was released worldwide on 16 November 201 ...that they were "thinking hard about the next RollerCoaster Tycoon game on PC".<ref>http://forums.atari.com/showthread.php?t=9152</ref> Many fans assumed
    11 KB (1,658 words) - 23:14, 5 April 2021
  • ...reviated as '''RCT''' or '''RCT1''') is a theme park management simulation game. The player must build successful theme parks to fulfill a set of objective ''RollerCoaster Tycoon'' is the first game of the [[RollerCoaster Tycoon (series)|''RollerCoaster Tycoon'' series]]; i
    16 KB (2,293 words) - 23:03, 5 April 2021
  • ...RollerCoaster Tycoon 2|second game]]). It would be nice to have an ''RCT'' game on the [https://en.wikipedia.org/wiki/Nintendo_Switch Nintendo Switch]. I w The main focus of the game is to have the freedom to build and customize whatever you want and to shar
    89 KB (14,220 words) - 22:07, 28 February 2019
  • ...px;font-weight:400;"> </span><span style="font-size:16px;font-weight:400;">game on the</span><span style="font-size:16px;font-weight:400;"> </span>[https: <p style="font-weight:400;font-size:16px;">The main focus of the game is to have the freedom to build and customize whatever you want and to shar
    101 KB (16,198 words) - 13:05, 18 December 2017
  • .../RollerCoaster_Tycoon_2 second game]). It would be nice to have an ''RCT'' game on the [https://en.wikipedia.org/wiki/Nintendo_Switch Nintendo Switch] . I <p style="font-weight:normal;font-size:16px;">The main focus of the game is to have the freedom to build and customize whatever you want and to shar
    145 KB (19,317 words) - 22:21, 6 June 2017
  • |-|UK (case) = [[File:RollerCoaster Tycoon Adventures (Switch, UK) game case.jpg]] |-|Germany (case) = [[File:RollerCoaster Tycoon Adventures (Switch, Germany) game case.jpg]]
    8 KB (1,064 words) - 22:40, 11 September 2020
  • ...sequels (especially the second game). It would be nice to have an ''RCT'' game on the PCI would like this to be a collaboration between Ati and Atari, al ...iki/User_blog:Sanchezjuanandres/New_Roller_Coaster_Tycoon#In-Game_Store In-Game Store]
    59 KB (8,946 words) - 19:04, 13 May 2017
  • ...sequels (especially the second game). It would be nice to have an ''RCT'' game on the PCI would like this to be a collaboration between Ati and Atari, al The main focus of the game is to have the freedom to build and customize whatever you want and to shar
    48 KB (7,363 words) - 12:57, 13 May 2016
  • |pic=PC Gaming World RCT1.png |game=Corkscrew Follies/Added Attractions
    6 KB (801 words) - 18:43, 20 March 2021
  • ''RollerCoaster Tycoon 3'', first released on October 26, 2004, is the first game in the series to use 3-dimensional graphics, as opposed to the 2-dimensiona ...'[[Wild!]]'' that allows the user to build zoo exhibits. Additionally, the game received several compiled releases featuring its expansion packs including
    18 KB (2,397 words) - 23:00, 30 January 2021
  • ...for the Nintendo Switch, Steam, and Epic Games Store. It features the base game with all two add-ons and support for modern systems. ...RollerCoaster Tycoon (series)|RCT franchise]] published by [[Atari]]. This game will be the first one of the series on the groundbreaking Nintendo Switch c
    8 KB (1,146 words) - 21:00, 1 October 2021
  • =PC[[File:RCT_Diamond_Heights.png|thumb|400px|A finished 2,400 guest-filled Dia ...s paused. A good idea regarding this very ride (one of the very few in the game that doesn't require a queue line) would be to move it altogether, towards
    5 KB (845 words) - 13:54, 13 September 2021
  • ...Coaster Tycoon series]] game. Scenarios can be considered "levels" for the game, growing in difficulty as the player completes more. Each one comes with it ...tional scenarios were offered to magazine subscribers for [[PC Player]], [[PC Gaming World]], and [[Gameplay]].
    9 KB (1,056 words) - 02:55, 28 October 2019
  • |pic=PC Player RCT1.png |game=Corkscrew Follies/Added Attractions
    5 KB (578 words) - 16:42, 23 November 2019
  • ...pedia.org/wiki/Xbox_One Xbox One] , [https://en.wikipedia.org/wiki/Windows PC/CD] , [https://en.wikipedia.org/wiki/Nintendo_3DS Nintendo 3DS] and [https The main focus of the game is to have the freedom to build and customize whatever you want and to shar
    32 KB (4,585 words) - 21:42, 4 April 2019
  • ...in-app purchases in the mobile version while they are pre-installed in the PC version for free. At launch, the game did not include: [[Urban Jungle]], [[Alton Towers]], [[Heide-Park]], [[Blac
    12 KB (1,534 words) - 00:10, 30 March 2020
  • ...''. In 2004, the game was released as open source, and that variant of the game, called ''OpenTTD'', is still being updated, expanded and translated into m ...capes]] followed and the game returned to its title of the #1 best selling game by the end of 2000.
    2 KB (343 words) - 21:27, 23 January 2019
  • ...arks to fulfill a set of objectives in various [[Scenario|scenarios]]. The game was further expanded with two expansion packs, ''[[Wacky Worlds]]'' and ''[ ''RollerCoaster Tycoon 2'' uses the same game engine as the [[RCT1|first game]], but somewhat optimized to sport more polished graphics, higher resolutio
    15 KB (2,080 words) - 11:24, 8 December 2020
  • ...n the Epic Game Store, otherwise, its original price is $19.99 on the Epic Game Store and Steam and $29.99 on the Nintendo eShop. * Change: Splash screens after launching the game include a new copyright splash screen,<ref name="Atari" /> the new Frontier
    4 KB (529 words) - 00:15, 11 February 2021

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