Micro Park

You must develop the very small park to a profitable park

The tile map is only 15x15.

Overview
The final Loopy Landscape scenario! As you see, you have a land, in micro scale. Park note: Try to make the world's smallest profitable park.

Objective
To have park value at least $10,000, at the end of Year 3.

Scenario Guide
A lot of research should be done on certain aspects of the game before starting this scenario. For instance, in this scenario it comes in handy to know how high "flat rides" are. And how high above ground you can build them. This is because a player will probably want to build 2, maybe even 3 rides on top of each other to save precious space! For instance, players can build a Roto-Drop on top of a Carousel. When a "flat ride" is built 2 heightmarks above ground, a Maze can be built underneath this ride. This way a lot of space will be conserved.

Try building a lot of paths, because all of the guests that come in will need some space. Also, build benches everywhere and queues as long as possible.

When conserving space and planning ahead, players can go a long way with this scenario. Build a rollercoaster or 2. With maximum funding in research a Vertical Roller Coaster will be researched by the end of Year 1. That's good because this can be built very high, so it won't get in the way, but researching Thrill Rides first is recommended, so that Roto-Drop will be researched. As a final note: try to fill empty space with scenery. The Most Beautiful Park In The Country Award can be won very easily in this scenario, luring more guests into the park, and having some scenery also adds excitement to all of the rides in the park, which is helpful, since there's no way to build underground easily.