Amity Airfield

"Build a flying themed amusement amusement park in this abandoned airport."

- Official description Amity Airfield is the fourth park in RollerCoaster Tycoon 2. It is the first park in the Challenging Scenario.

Overview
Amity Airfield is a small abandoned airport. It includes a runway, control tower and other buildings.

Scenario Guide
This park requires a whooping 3000 guests in just 4 years and it is much harder due to it being a "pay for entry" park. But if you remember to build shops and stalls as much as rides, money would not be so much of a problem. You may even make some money every month if you have enough of them to satisfy your guests as well as your bankers.

Set the research funding to $400 (maximum). Start and build a couple roller coasters, with one of them at least having a good guest capacity. Avoid therefore the supended mini coasters, wooden wild mouses and so. Build some gentle and thrill rides, hire some staff then open the park.

Keep your park inside the space between the park entrance & the airfield itself. This will help you manage the park's day-to-day operations much better than if you do spread out immediately, which would be catastrophic.

Next, delete one or two roads at the airfield. This would bring you some fresh bills, with which you'd build another roller coaster and raise the admission fee to $15.00 - $20.00.

Add a monorail shuttle from your park entrance towards the side of your park on which you've built your most massive coasters. This ride's pre-requisites : max train capacity, max queue, minimum track length and no bumps at all. Keep the track at the same level to reduce ride duration and so the queue length. If you have the ability to complete this shuttle circuit to a complete loop, you will be able to multiply the capacity and reduce the passengers waiting time. It's not mandatory, but keep this idea at hand, it might serve.

Now, build some shops & stalls, add benches and bins. You may place a food court if you have 1500 guests at least in the park (I hope you do, or else you might be in trouble). As always, keep using fences and guardrail to maximise the number of benches available. Remember to add lights  between the benches to help increase the guests happiness, and add bins at all exits.

Start advertising the park and offer coupons non-stop for the whole 4 years. Replace the flat rides, one after the other, keep on building new rides and stalls when possible. Remember that you need both : rides bring guests, and shops bring you their money. You need both, so build both in convenient numbers.

Don't ever stop advertising and build as many shops as you can, as shops are your biggest revenue once guests are inside the park. Charge a max for your shops, stalls and on-ride photos.

''As a rule of thumb, you must make at least 1$ out of any article you sell. There is no excpetion to this rule. Any article you sell for less than 1$ profit is given away.''

Also remember to charge an eye for your umbrellas, as these will constitute a "second park ticket" once your guests will be on the park.

Increase the admission fee as the park expands. Sometime during the 3rd year, research would end, so set the funds to $0 once it does. By the start of the 4th year, you should have over 2000 guests, (if not, then call cousin 8cars or call it a fail) so do not stop expanding and advertising. You will welcome your 3000th guest somewhere along the 4th year.

Only when you've met the guests requirement, should you stop advertising. From that point on just keep an eye out for litter and vomiting as most roller coasters on Amity Airfield tend to be highly intense, and nauseous. As in every park, try to repay your loan if you have time and obviously money for it.

If you can accomplish this park's objective, then none of the other challenging parks would be a massive challenge anymore. Perhaps Botany Breakers and Gravity Gardens will still be, but nothing out of reach.

A tip is to save the game, especially as you enter the 4th year. Save them as "Amity Airfield1", "Amity Airfield 2", etc. This way, if you get to October Year 4 and your park value starts to plummet or guests start to leave, you have another opportunity to complete the scenario, without having to start over from scratch.

Transport

 * Monorail
 * Suspended Monorail


 * Chairlift
 * Elevator

Gentle

 * Ferris Wheel
 * Observation Tower
 * Mini Helicopters


 * Space Rings
 * Flying Saucers

Roller Coasters

 * Inverted Hairpin Coaster
 * Suspended Swinging Coaster
 * Compact Inverted Coaster


 * Mini Suspended Coaster
 * Flying Turns

Thrill

 * Launched Freefall


 * Enterprise

Water

 * None

Shops/Stalls

 * Burger Bar
 * Cotton Candy Stall
 * Chicken Nuggets Stall
 * Cookie Shop
 * Sub Sandwich Stall
 * Fries Shop
 * Donut Shop
 * Fried Chicken Stall
 * Fries Stall
 * Fruity Ices Stall
 * Hot Dog Stall
 * Popcorn Stall


 * Candy Apple Stall
 * Drinks Stall
 * Coffee Shop
 * Hot Chocolate Shop
 * Iced Tea Stall
 * Balloon Stall
 * Hat Stall
 * T-Shirt Stall
 * Information Kiosk
 * First Aid Room
 * Cash Machine
 * Restroom

Roller Coasters

 * Lay-down Roller Coaster
 * Vertical Drop Roller Coaster
 * Multi-Dimension Roller Coaster
 * Inverted Wild Mouse Roller Coaster
 * Inverted Impulse Coaster
 * Inverted Shuttle Coaster
 * Inverted Vertical Shuttle

Available Scenery

 * Trees
 * Shrubs and Ornaments
 * Gardens
 * Walls and Fences
 * Walls and Roofs
 * Abstract Theming
 * Egyptian Theming


 * Jungle Theming
 * Jurassic Theming
 * Martian Theming
 * Space Theming
 * Wonderland Theming
 * Mechanical Theming
 * Water Feature Theming

Other Notes
This can be a very easy park if you use 8 cars per trainer

Coaster Building Tips- Always use continue circuit BLOCK SECTION mode! It is safer and what real life coasters use.

Chances are very slim for a coaster to crash and kill people with block section mode!!!!!!

To access block section mode, you must use block brakes.

Don't add any inclines after block brakes with out a drop first or a chain lift because block brakes slow the train down to 4mph.