Go Karts

The Go Karts are a thrill ride comprised of racecars that people can drive and race with.

Construction
Tarmac with barriers on either side.

Constraints

 * Maximum Track Slope: 25 degrees
 * Maximum Height Above Ground: 29 ft.

Hints and Tips
The length of station platform determines the number of cars that can race, so make sure to have a long station platform or a short track with few laps. However, in RCT1, there is a limit of 12 cars, and a limit of 20 in RCT3, so keep the number of station tiles around seven, or else, in a longer station, the cars will be unnecessarily slowed.

Go karts start off with a basic excitement of 1.x. Having the track interfere with itself and other rides, particularly roller coasters, will dramatically up the excitement rating to 5 or 6 or more.

Version Differences
In RCT1, the guests have to wear a helmet when they are sitting on the karts. This is removed in RCT2 and RCT3. In RCT3, players can build a bigger curve track (requires 2x2 tiles) on the Go-Karts.

Build menu only

 * Figure 8 Track
 * Mega Track

Scenarios

 * Richard's Wreckers (Katie's World)
 * King Karts (Karts & Coasters)
 * Turnpike (Karts & Coasters)
 * Go Karts (Megaworld Park)
 * Go Karts (Blackpool Pleasure Beach)

Build menu only

 * Castle Karts

Scenarios

 * Go Karts 1 (Six Flags Great Adventure)
 * Cyclone 500 (Six Flags Magic Mountain)
 * Go Kart Track (Six Flags Over Texas)
 * Go Karts 1 (Japanese Coastal Reclaim)

RollerCoaster Tycoon 3

 * Formula RCT 1 (Checkered Flag)
 * Formula RCT 2 (Checkered Flag)

Other information

 * In RCT2, two themed variants of the Go Karts exist; they function in the exact same way, with different designs for the vehicles - 1920's Racing Cars and Caveman Cars.
 * In RCT1 and RCT2, Go-Kart tracks had to be completed in order to open it. However, this changed in RCT3, making incomplete tracks enabled to be open. This meant that RCT3 was the first to allow Go-Karts to crash.