Breakdown

A Ride Breakdown occurs with most rides in RollerCoaster Tycoon, RollerCoaster Tycoon 2 and RollerCoaster Tycoon 3. Breakdowns have a number of causes and a number of effects depending on the ride type and other factors. Breakdowns generally increase in frequency as the ride ages and as the reliability of the ride decreases. Adjusting the inspection time for Mechanics can help delay this.

Safety Cut-out
This is the most common breakdown, and affects most rides. The details of the breakdown are not explained, but it has a number of effects. If the ride consists of trains or cars that are powered by the track, such as a Monorail or Car Ride, those vehicles will stop moving. If the ride is a roller coaster that consists of a lift hill, trains being pulled up the lift will stop once a breakdown occurs. In all cases, trains waiting to exit the station will not be allowed to depart until the breakdown is addressed, even if they have exceeded their maximum wait time.

Restraints Stuck Open/Closed
This breakdown occurs when the safety restraints on a ride either are stuck open after a train has loaded and is preparing to leave the station, or if the restraints are stuck closed as a train arrives in the station.

(Station) Brakes Failure
This is an often severe breakdown, where the brakes on a ride, specifically the brakes in the station, fail to function. This breakdown can often result in a ride crash if a train enters into a station at too high a speed while another train is waiting to depart, though whether a ride will crash depends on a number of factors including train speed and size. This breakdown also affects breaks outside of a station, but does not negatively impact block brakes.

Vehicle Malfunction
This breakdown involves a problem with a ride train. It has no specific effects.

Control Failure
This breakdown affects the Merry-Go-Round, causing it to spin rapidly and for the music playing to speed up. The ride may begin to shake after it has broken down for a long period.