Thread:Zachl1226/@comment-26148142-20191119110204

To this day, I still look back at my Crazy Craters park I created before my old laptop died. It was the biggest park I created before switching over to the new keyboard. I'm perfectly aware that my Icicle Worlds masterpiece is avenging the old fort in every way it can, but it's only been the beautiful frosting on the cake. The cherry on top of it all?



ICARUS PARK! Both Icarus Park and Crazy Craters were on far-off planets and my newest park has become the masterpiece of my OpenRCT2 career. Every time I look at this park, I can't help but feel proud of myself for dedicating eleven game years into this monster. 69 Rides, 103 Shops/Stalls, and OVER 5,800 GUESTS WORTH OF IT! Me making this park alone should be a testament to the year. The original plan was to make my next park at Venus Ponds, but then I remembered the fact that Venus Ponds can stall out and new guests weren't being generated. While there was a strategy to counter that, it just didn't feel right closing everything up and upsetting the guests even more.

The objective for this scenario is to achieve up to $10,000 in ride tickets within a single month. Honestly, I'm glad there's not a time limit to this objective because I got that done by Year 6. Yet again, I can congratulate myself for stalling out constantly to get some more rides researched (maximum funding, BTW), but every track piece counted towards development. Even the park itself had its fair share of challenges at times. One of the most significant challenges though were at the beginning and near the end of the park. Figuring out where to start building and which direction to start off in took a bit of time, but I got some interesting things plopped down in the vicinity of the park entrance. The most notable thing, though? Mouse Mansion, a wonderfully themed Wild Mouse that guests will even flock to in the rain!



As the park's development continued, more remarkable roller coasters made home on the purple-gridded landscape. There were a few coasters that are worth talking about that came in before I cleared the scenario. The first honorable mention goes to the racing Woodie I put near Mouse Mansion: Flat Woodie Farm. While its intensity rating is rather concerning, it still holds an impressive excitement rating that guests still love to this day.



Next mentions are Sand Castle (Stand-Up Twister) and Mad Jester (Floorless). The Steel Twister family's an interesting one and these rides needed to make the cut at some point during my adventures. So far, they have done their part and produced some fine green for the ride income.



The final two mentions go out to the racing Corkscrew coasters (Color Combat) and the Hypercoaster (White Spirax). These things are just majestic and they also contributed towards becoming cash cows at will.



I also looked for opportunities to theme a few of the rides as well. I ended up decorating the River Rafts, Mini Helicopters, and the Boat Hire.



I've always had a warm heart for Water Features and Abstract scenery and it's an honor to make these rides prettier on the outside. But the biggest score of them all?



The Go Karts track. Part underground and surrounded by beautiful Abstract spheres. The ratings for it are quite a surprise and I still marvel at it to this day.

By the time all of the aforementioned rides were opened and I started to build the back of the park, I ended up clearing the scenario. The back of the part basically consisted of the missing rides that came in via research. Of all things I would not expect to receive very late in the park, the obligatory Merry-Go-Round was one of the final things that arrived. THE MERRY-GO-ROUND! You know, the one gentle ride that you always start with at the beginning of nearly every scenario. The only music maker I had at the beginning of this park was the Flying Saucers. Still, I'm glad I at least got it (and yes, the carousel's name is deliberate; inb4 billions of comments on why I shouldn't buy Pokémon Sword/Shield). Also worth mentioning was the Looping Coaster that came in late. Even though it has no inversions, Sunspot still packs a punch for the guests. Another cash cow at heart!



Filling in the rest of the space was one of the other challenges to the park. There were so many rides being researched and I needed to find track designs to make sure they fit within the park walls. Like all great challenges, I manage to pull it off. As for the final corner of the park, it was sealed off for the final few years of development until the park's transit system was up and running. Warp Speed was the name I went with and it consists of one Monorail and three Suspended Monorails. With all the space I used in the park at that point, I seriously thought this would be impossible. Far from it. I had little to no issues putting these lines in. First up is the Ramen Line, the sole Monorail of the park. This rail links the park entrance with the Water Coaster of the park (Fish Catcher). Nothing too difficult there; it mostly travels underground along its route.



The first Suspended Monorail of the park went to the..."Potato" line? Yup, you're reading that right. I decided to explore other names for my lines and I love their color schemes as a result (that being said, the Bread and Rice lines got the park off). The Potato line links Constrictor (one of the Twister coasters in my park in one of the corners of the map) with Sunspot.



While I opened up the Ramen and Potato lines upon completion (since their stations linked to already operating areas of the park), I kept the Tomato and Red Bubble lines closed for a while longer because I was still working on the final corner of the park during that time...and the Station 2's for these Suspended Monorails are situated in the new area. The Tomato line runs through the entire back of the park from one corner to the next while the Red Bubble line connects the final corner of the park with the park entrance. After everything was set to go, the final area of the park opened (as well as the two aforementioned lines).



After eleven game years, Icarus Park has something exciting on each of every one of its paths. Tracked rides include...

Berries and Cream (Racing Lay-Down Coaster)

Black Hole (Hyper-Twister Coaster)

Blood Baron (Compact Inverted Coaster)

Bushy Parkour (Stand-Up Coaster)

Calamity Mine (Mine Train Coaster)

Color Combat (Purple & Orange Tracks) (Racing Corkscrew Coaster)

Constrictor (Twister Coaster)

Cosmic Hawk (Inverted Coaster)

Crystal Garden (Mini Helicopters)

Cyber Succubus (Inverted Shuttle Coaster)

Descending Dragon (Roto-Drop)

Double Deluge (Synchronized River Rapids)

Double Wings (Air Powered Vertical Coaster)

Encased (Boat Hire; Jet Skis)

Energy Ball (Launched Freefall)

Eye In the Sky (Observation Tower)

Fish Catcher (Water Coaster)

Flat Woodie Farm (Racing Wooden Coaster)

Fright Flight (Mini-Suspended Coaster)

Garden Golf (Mini Golf)

Gloob Tube (Water Slide)

Glowing Lumber (Side-Friction Coaster)

Gravity Falls (Splash Boats)

Hairyplanes (Suspended Swinging Coaster)

Haunted Mansion (Ghost Train)

Hill and Dale (Vertical Drop Coaster)

Icarus Raceway (Go Karts)

Lava Lair (Maze; Brick Walls)

Mad Jester (Floorless Coaster)

Mini Meteor (Mini Coaster)

Minor Miner (Wooden Wild Mine)

Mouse Hill (Wooden Wild Mouse)

Mouse Mansion (Wild Mouse)

Neon Hooves (Single-Rail Coaster; Steeplechase)

New Age Logger (Log Flume)

Nightmare Flight (Inverted Hairpin Coaster)

Pedaling Pond (Monorail Cycles)

Polly Pop Up (Reverse Freefall Coaster)

Reeling Pyramid (Virginia Reel)

Rotovator (Reverser Coaster)

Sand Castle (Stand-Up Twister Coaster)

Sunspot (Looping Coaster)

Tokyo Terror (Junior Coaster)

Toxic Toboggan (Bobsled Coaster)

Turbolator (Twister Coaster)

Vertigo Velocity (Heartline Twister Coaster)

Vintage Tours (Car Ride; Vintage Cars)

Warp Speed (Potato Line) (Suspended Monorail)

Warp Speed (Ramen Line) (Monorail)

Warp Speed (Red Bubble Line) (Suspended Monorail)

Warp Speed (Tomato Line) (Suspended Monorail)

Whirlpool River (River Rafts)

White Spirax (Hypercoaster)

Well worth the countless hours of developing! 