Building A Ride

Building a Ride
Here's a brief rundown of the necessary steps involved to build a ride.

1. Click the New Rides button to open the Ride Selection window.

2. Using the tabs, choose a type of ride.

3. Select a ride by clicking on it's picture.

4. Determine the location and orientation of the ride, then click the spot on the landscape where you want to build it. For some rides, building is a single click process, for others, it may take some time.

5. Place the entrance and exit for the ride.

6. Create a queuing line to attach to the entrance, and connect path to the exit.

7. Test the ride, set an admission price, give it a name and determine its operating characteristics.

8. Open the ride.

Coaster Checklist
Although not theoretically needed, having the following components will help create a working, profitable coaster.


 * At least two pieces of connected Station Platform track (one for the entrance, one or the exit).
 * Ride track that begins at the station platform's start and reconnects to the station platform's rear in a continuous loop.
 * Medium incline track with pull chains.
 * Initial slope downwards after the pull chain ends, to build speed and allows the cars to finish the circuit.
 * Banked track on curves to reduce excessive forces and tone down intensity.
 * Special track pieces, also known as inversions (such as loops, helixes, etc.) to add to fun and excitement.
 * Station Entrance.
 * Station Exit.

Ride Construction Window
The buttons in the Ride Construction Window differ depending on the type of ride you are building. Here is a brief explanation of what the buttons do:

Direction: Click on an arrow to specify the shape of the next piece you will place.

Special: Click here to add a special track piece or element to your ride. Selections vary with the type of ride you are building, as well as the slope you are on and the piece you just built.

Slope: Click here to specify the slope of the next track segment.

Build This: Click here to add the next piece to your track, signified by the highlighted piece outline in the main view.

Next/Previous Track Segment: Click the foward or reverse arrow buttons to move between placed track pieces. The currently selected track piece will be highlighed.

Demolish: Click te bulldozer icon to demolish the piece of track you just built if you are at the end of the track, or the highlighted piece of track if you are working in the middle.

Entrance: Click here to place an entrance building. You must place the entrance adjacent to a segment of station platform. This option is chosen automatically as soon as you place a pre-built ride.

Exit: Click here to place an exit building. You must place the exit adjacent to a segment of station platform. This option is chosen automatically as soon as you place a ride enrance.

Tips

 * A ride must be closed before you can work on it.
 * Riding less intense rides near a Roller Coaster can often help guests get up the nerve to ride the more extreme attractions. Consider surrounding a roller coaster with less intense rides.
 * Having underground sections, sections above water, and tracks which go near other rides increases the excitement rating.
 * Always build on ride photo sections on rides which have them. They generate a lot more profits than they cost.
 * Start small. Time ticks by at an easy pace in the RCT games. Don't spend too much money on a big, fancy ride before you know your park can draw a crowd.
 * Covered rides are more popular when it's raining.
 * Try to get a 5.0 or higher for the excitement rating.
 * Try not to let the intensity rating go over 8.0 if possible and keep the nausea rating down too for cleaning reasons.
 * Use banked curves if the trains are going fast to reduce intensity and nausea rating.
 * Use brakes if necessary. They can really help when your ride is too extreme.


 * If a ride gets too extreme, try to analyze where the problem is. Often, you don't have to scrap the whole ride but just edit a small section.