Six Flags Holland

Overview
As a Six Flags park, this scenario already has many rides built, though there is room to expand, and much land to buy, though it's expensive. In this scenario, all rides are free. The only sources of income are the entrance fee and shops/stalls.

Pre-built Rides

 * Captain Kid (Pirate Ship)
 * Excitement Rating: 2.12 (Low)
 * Intensity Rating: 2.45 (Low)
 * Nausea Rating: 2.51 (Low)
 * Age: New


 * Cavalli Barocca (Merry-Go-Round)
 * Excitement Rating: 1.36 (Low)
 * Intensity Rating: 0.60 (Low)
 * Nausea Rating: 0.75 (Low)
 * Age: New


 * Crazy River (Log Flume)
 * Excitement Rating: 5.35 (High)
 * Intensity Rating: 2.43 (Low)
 * Nausea Rating: 1.39 (Low)
 * Age: New


 * El Condor (Compact Inverted Coaster)
 * Excitement Rating: 6.50 (High)
 * Intensity Rating: 8.28 (Very High)
 * Nausea Rating: 6.83 (Medium)
 * Age: New


 * El Rio Grande (River Rapids)
 * Excitement Rating: 4.09 (Medium)
 * Intensity Rating: 1.20 (Low)
 * Nausea Rating: 0.70 (Low)
 * Age: New


 * Excalibur (Top Spin)
 * Excitement Rating: 2.04 (Low)
 * Intensity Rating: 4.80 (Medium)
 * Nausea Rating: 5.74 (High)
 * Age: New


 * Flying Duchman Gold Mine (Steel Wild Mouse)
 * Excitement Rating: 6.85 (High)
 * Intensity Rating: 7.74 (Very High)
 * Nausea Rating: 4.88 (Medium)
 * Age: New


 * G-Force (Enterprise)
 * Excitement Rating: 4.12 (Medium)
 * Intensity Rating: 6.87 (High)
 * Nausea Rating: 7.64 (High)
 * Age: New


 * Goliath (Giga Coaster)
 * Excitement Rating: 7.89 (Very High)
 * Intensity Rating: 5.43 (High)
 * Nausea Rating: 2.87 (Medium)
 * Age: New


 * Il Gladiatore (Twist)
 * Excitement Rating: 1.87 (Low)
 * Intensity Rating: 1.27 (Low)
 * Nausea Rating: 2.50 (Low)
 * Age: New


 * La Grande Roue (Ferris Wheel)
 * Excitement Rating: 1.36 (Low)
 * Intensity Rating: 0.50 (Low)
 * Nausea Rating: 0.55 (Low)
 * Age: New


 * La Via Volta (Corkscrew Roller Coaster)
 * Excitement Rating: 6.28 (High)
 * Intensity Rating: 8.11 (Very High)
 * Nausea Rating: 3.66 (Medium)
 * Age: New
 * Operating Mode: Reverse incline-launched shuttle mode


 * Le Tour de Jardins (Vintage Cars)
 * Excitement Rating: 3.59 (Medium)
 * Intensity Rating: 0.59 (Low)
 * Nausea Rating: 0.04 (Low)
 * Age: New


 * Les Petits Chevaux (Merry-Go-Round)
 * Excitement Rating: 1.46 (Low)
 * Intensity Rating: 0.60 (Low)
 * Nausea Rating: 0.75 (Low)
 * Age: New


 * Les Sombreros (Twist)
 * Excitement Rating: 1.93 (Low)
 * Intensity Rating: 1.27 (Low)
 * Nausea Rating: 2.50 (Low)
 * Age: New


 * Merlin's Magic Castle (Haunted House)
 * Excitement Rating: 3.41 (Medium)
 * Intensity Rating: 1.53 (Low)
 * Nausea Rating: 0.10 (Low)
 * Age: New


 * Robin Hood (Wooden Roller Coaster (six seater))
 * Excitement Rating: 7.45 (High)
 * Intensity Rating: 8.12 (Very High)
 * Nausea Rating: 4.68 (Medium)
 * Age: New


 * Six Flags Express (Miniature Railway (American Style Steam Trains))
 * Excitement Rating: 4.58 (Medium)
 * Intensity Rating: 0.34 (Low)
 * Nausea Rating: 0.08 (Low)
 * Age: New


 * Space Shot (Launched Freefall)
 * Excitement Rating: 3.80 (Medium)
 * Intensity Rating: 8.79 (Very High)
 * Nausea Rating: 5.43 (High)
 * Age: New

Scenario Guide
As any Real Life Park, the rides are free, and the guests are only charged when entering the park through the gates. They're also able to purchase stuff, including food, drinks, sweets and souvenirs. In the game, there are no games and stands available for them to try their luck into winning prizes (at least not in the vanilla content), and there's also no arcade rooms for them to toss a buck or two.

While it seems quite phony and academical, it's true, and leads you to understand that your main source of income in these parks, are the shops and stalls. New players have a tendency to fail in building enough stalls/shops to satisfy their guests, resulting in a massive income loss which often ends up being critical when trying to reach their objective.

As every IRL park into the game, this one is blatantly lacking of stores, shops and stalls. You should therefore begin by adding the required amount of shops/stalls. Spread them evenly throughout the park : this one is too small to really do need a massive food court, and the usual tip of using the railroad layout for finding the ideal spot doesn't apply here, as the circuit is far from covering the park. While a good idea would be to keep in mind the idea of rethinking the track layout so it turns more of a all-around-park shuttle, this is neither an urgent priority, nor an efficient way to spend your initial cash. So keep it for later, if you even want to do it.

Your priority, at the beginning, is to maximize your income by adding more, much more stalls. Remember to charge a lot for their articles : They're your bread and butter, so don't go cheap !

Once this is done, you will be able to concentrate on your objective, which is hard : 3500 guests in your park at the 31st of October, year 4 ! This renders it one of the hardest objectives to meet, more than Amity Airfield in the same time span, and harder than the american Six Flags scenarios on which you're given unlimited time for the same goal.

The first thing you might notice in this park is the space waste. It's inhuman to see such a waste in space ! Think about all the japanese people who are crammed like fishes in a box and... Duh, You know what I mean... But it's actually true that you could relocate all the rides behind the little river on the other side of it, closer the park entrance, and resell the whole portion of land ! Obviously, this is not possible in the game, and not even needed. But this park may prove interesting for learning how to cram your rides in shorter place. This might free you some most valuable space when trying to buy (or build) a massive coaster in your park. The rides that could be moved are the Flying Dutchman -The Wild Mouse Coaster- the Captain Kid's Swinging Ship, and the Haunted House. You can per example move them to the space behind the park entrance, to draw your guests as soon as they're in. Another good spot is the space located between the lake beyond the park entrance, the Rapids River, the Condor and the Goliath. You can also demolish them, in order to keep the money fresh in your pockets. Remember, these rides don't bring you money. Shops do, so be sure to always set up the priority well.

Then, for adding new thrill rides, the spot behind the Ferris Wheel is an ideal spot. The aim here is to cram more thrill rides on this part of the park with the Space Shot and Excalibur, on a sort of alley that would lead to another coaster, or a real BIG DRAWING ride on which you could advertise. The G-Force Ride also can be moved to free the land for this part of the park to be expanded with new rides. If you do this, make sure to leave the room in the final square of land near the last turn of the Goliath, so that you could build another coaster here.

After that, just keep on advertising to make sure you have at least 3000 guests in by the end of year 3. If you're not meeting this criteria, then cancel all big building plans for the next year and spend every dime you get on advertising. Once the objective is met, feel free to build new stuff, or repay your loan.

Transport

 * Miniature Railway
 * Chairlift
 * Elevator
 * Monorail Cycles

Gentle

 * Crooked House
 * Haunted House
 * Ferris Wheel
 * Maze
 * Merry-Go-Round
 * Mini Golf
 * Double-deck Observation Tower
 * Vintage Cars
 * Car Ride
 * Cheshire Cats
 * Spiral Slide
 * Dodgems
 * Space Rings
 * Circus
 * Ghost Train
 * Flying Saucers

Roller Coasters

 * Reverser Roller Coaster
 * Wooden Roller Coaster
 * Steel Wild Mouse
 * Spinning Wild Mouse
 * Inverted Hairpin Coaster
 * Junior Roller Coaster
 * Mini Roller Coaster
 * Looping Roller Coaster
 * Corkscrew Roller Coaster
 * Giga Coaster
 * Compact Inverted Coaster
 * Motorbike Races
 * Bobsleigh Coaster
 * Mine Ride

Thrill

 * Twist
 * Launched Freefall
 * Pirate Ship
 * Go Karts
 * Motion Simulator
 * 3D Cinema
 * Top Spin
 * Enterprise

Water

 * Dinghy Slide
 * Log Flume
 * River Rapids
 * Splash Boats
 * Rowing Boats
 * Bumper Boats
 * Canoes
 * Swans
 * River Rafts

Shops/Stalls

 * Burger Bar
 * Cotton Candy Stall
 * Candy Apple Stand
 * Cookie Shop
 * Donut Shop
 * Fruity Ices Stall
 * Ice Cream Cone Stall
 * Pizza Stall
 * Popcorn Stall
 * Sub Sandwich Stall
 * Hot Dog Stall
 * Fries Shop
 * Fried Chicken Stall
 * Sea Food Stall
 * Drinks Stall
 * Coffee Shop
 * Hot Chocolate Stall
 * Lemonade Stall
 * Iced Tea Stall
 * Balloon Stall
 * Hat Stall
 * Souvenir Stall
 * Sunglasses Stall
 * T-Shirt Stall
 * Information Kiosk
 * First Aid Room
 * Cash Machine
 * Restroom

Available Scenery

 * Trees
 * Shrubs and Ornaments
 * Gardens
 * Walls and Fences
 * Walls and Roofs
 * Abstract Theming
 * Classical/Roman Theming
 * Egyptian Theming
 * Jungle Theming
 * Medieval Theming
 * Mine Theming
 * Pagoda Theming
 * Urban Theming
 * Water Feature Theming
 * Wild West Theming
 * Pirate Theming
 * Six Flags Theming
 * Miscellaneous Object

Trivia
Le Tour de Jardins has the entrance and exit paths incorrectly placed. Fix this by removing and replacing the exit where the entrance was and the entrance where the exit was. Alternatively remove the paths and rebuild them in the proper way (queue line path to entrance and any ordinary path to exit.)

Other Notes

 * World Walibi World - Wikipedia


 * Official website