Megaworld Park/Scenario Guide

First, '''PAUSE THE GAME. Hire a large number of handymen and assign them where necessary.' (This can be done with pause on, which might prove very useful, and Open RCT2's auto-placement feature makes it even faster.)''

Keep adding stalls until you have each about 20 bathrooms, food/sweet stands, and drink stalls, in addition to a few Information Kiosks and Souvenir Stalls to provide umbrellas when it rains. Place some benches and bins near the exits of the park's roller coasters, as most of them are very intense and nauseating. Use "No Entry" signs to block off ride exits to prevent guests from getting lost or wandering into dead-end paths.

After you have covered the basics, some of the rides need fixing. Shorten any ride that takes over 3 minutes and shorten the queue lines, or alternatively, add a second station. The Go Karts should be set to "Continuous Circuit Mode" to reduce the duration. Check the settings of your rides, as some have very long waiting times between the cars, which causes unnecessary queues.

The Steel Corkscrew Roller Coaster, Viper, in the desert area to the right of the entrance also has too high an intensity rating, which has to be fixed by flattening the track a bit, banking whatever can be banked, and removing an inversion or two. Be sure to add a brake line near the end to reduce the chance of Station Brake Failure crashes. The excitement rating can rise to about 8 even with minor edits.

You should also edit the Inverted Roller Coaster, Purple Peril, by removing some inversions, decreasing the nausea rating significantly even though it will remain relatively high. Consider demolishing and replacing both of them as another option. The Steel Mini Roller Coaster, Spinner, will be far less nauseating if you replace spinning cars by non-spinning ones, although the name would be rendered meaningless. You can also remove this ride and replace it by another one you might research.

While you are busy repairing, the park rating will recover steadily and finally, guests will start streaming in your park. You will not need many more rides, but still, squeeze in what you research.

Good options would include replacing the Viper Coaster by a smoother design, like a Steel Twister Roller Coaster. Another idea is to delete the Steel Mini Roller Coaster in the mountains on the far-right corner, and use the station of this ride to place an Air-Powered Vertical Coaster.

A third idea is to replace the "Thunder Mountain" Mine TRain ride in the same sector, and replace it with any newer coaster of your creation.

If you play it on RCT2
Several good options to this scenario if you play it on RCT2 :
 * Consider demolishing Viper and Purple Peril. If you decide to keep them, remove at least two inversions from each and add block brakes. You must get their intensity ratings below 10. Extend the queue path for Purple Peril so that at least the equivalent of one full train (28 passengers) can queue for the ride at any time.
 * Edit Cyclone, Thunderlooper, Big Bug, and Runaway Mine Train to include block brakes. You can also demolish and replace the rides, but adding block brakes to the existing rides will save you time.
 * Examine Skidder (equivalent of Spinner in RCT1). The ride will need major editing to prevent crashes in the event of a brakes failure, whether you add block brakes or otherwise retool it to reduce the speed at which the cars arrive at the station. Consider replacing it with another type of roller coaster.
 * Expand the stations of the Monorail Shuttle on the bottom-left corner of the map to increase its capacity. On the same ride, try to remove any unnecessary inclines and curves. This will improve the monorail's speed considerably and help it move your guests more quickly.
 * If you feel like building a Giga, Hyper or Hyper-Twister coaster, do not waste time by building them to especially great heights. A couple of 40m falls above ground and a few knots below are more than enough to get good ratings.