Guest Moods

Guest Moods are used in all the RollerCoaster Tycoon games as a game mechanic to demonstrate how each guest is feeling during their time in a park. These moods usually change over time, depending on the guests' actions or the park's conditions. RollerCoaster Tycoon 1 and 2 use the same guest mood system, whilst RollerCoaster Tycoon 3's is more of the same, but park staff moods are also added into the guest mood system too.

Permanent Moods
Permanent Moods are the ones which describe how the guest feels about the park, and this is reflected under their "Happiness" statistics.


 * [[File:Veryhappy.jpg]] - Very Happy
 * [[File:Happyguest.jpg]] - Happy
 * [[File:Satisfiedguest.jpg]] - Satisfied
 * [[File:Neutralguest.jpg]] - Neutral
 * [[File:Disappointedguest.jpg]] - Disappointed
 * [[File:Unhappyguest.jpg]] - Unhappy
 * [[File:Veryunhappyguest.jpg]] - Very Unhappy

Temporary Moods
Temporary Moods are when guests faces change for a limited time to a special mood. These moods hide away over the permanent ones for a while until certain actions occur:

Sick Guests

 * [[File:Unwell.jpg]] - Unwell
 * [[File:Sick.jpg]] - Sick
 * [[File:Verysick.jpg]] - Very Sick

These guests Nausea statistics are high enough for them to change to this mood. The higher their sickness level, the more they'll puke on your footpaths!

Tired Guests

 * [[File:Tired.jpg]] - Tired
 * [[File:Verytired.jpg]] - Very Tired

These guests either came into your park tired or have walked too much. This occurs when their Energy statistics are fairly low. Making them eat or drink, or riding many rides will wake them up into a permanent mood!

Rare

 * [[File:Angryguest.jpg]] - Angry

These guests have hit rock bottom! This mood rarely comes up, since you've usually got to make your park really bad in some sort of way. The chances of this mood occurring to a guest comes down to 3 factors:


 * 1) The guests' permanent mood is down to Very Unhappy (however, some guests can become Angry even though their permanent mood is Very Happy!)
 * 2) The guest constantly walks through a path full of disgusting vomit and/or litter
 * 3) The guest sees park objects to vandalize (e.g. benches, lamps, or litter bins)

The only way these guests escape this mood is either vandalizing objects, calming down after a few minutes, or riding some rides.