RollerCoaster Tycoon



RollerCoaster Tycoon (RCT or RCT1 for short) is the first game of the RollerCoaster Tycoon series. RollerCoaster Tycoon is a theme park management economic simulation game. The player must build successful theme parks to fulfill a set of objectives in various scenarios. The player can build custom roller coasters and tracked rides and add pre-designed rides, shops and stalls, path systems, and scenery to their park.

History
RollerCoaster Tycoon started out in 1996 as a planned sequel to Chris Sawyer's Transport Tycoon. This proposed sequel was soon abandoned and the code of the game was modified to handle roller coasters. By this time, the ex-sequel's name was "White Knuckle". Even when Hasbro became involved, the name was still "White Knuckle". After Hasbro bought Microprose however the "Tycoon" name was too good an opportunity to pass up, even for a name like "White Knuckle". Microprose's Railroad Tycoon had done so well, Hasbro hoped the same would happen for White Knuckle. The name was then changed from White Knuckle to RollerCoaster Tycoon. It should be roller coaster tycoon because its roller coasters and it was made by a company.

Release Dates

 * North America: March 31, 1999
 * Europe: ?
 * Australia: ?

Scenario List

 * Forest Frontiers
 * Dynamite Dunes
 * Leafy Lake
 * Diamond Heights
 * Evergreen Gardens
 * Bumbly Beach
 * Trinity Islands
 * Katie's World
 * Dinky Park
 * Aqua Park
 * Millennium Mines
 * Karts &amp; Coasters
 * Mel's World
 * Mothball Mountain
 * Pacific Pyramid
 * Crumbly Woods
 * Big Pier
 * Lightning Peaks
 * Ivory Towers
 * Rainbow Valley
 * Thunder Rock
 * Mega Park

Expansion Packs

 * Corkscrew Follies/Added Attractions
 * Loopy Landscapes

System Requirements
Pentium 90 MHz (Pentium 200 MHz recommended)

Windows 95/Windows 98/Windows Me/Windows 2000/Windows XP/Windows Vista

16 MB RAM (32 MB recommended)

50 MB hard drive space (180 MB recommended)

4x CD-ROM (8x recommended)

1 MB SVGA video card (4 MB recommended)

Windows 95-compatible soundcard

DirectX 5.0 (included)

Mouse

Development
Design: Chris Sawyer

Programming: Chris Sawyer

Graphics: Simon Foster

Sound: Allister Brimble

Music: Allister Brimble

Additional Programming: FISH UK Ltd., Joe Booth, Nick Tuckett

Representation: Jacqui Lyons (Marjacq Ltd.)

Manual: Alkis Alkiviades, Timothy Beggs, Anton Lorton, [[John Possidente

Layout: Louis Saekow Design

Thanks to: Robb Alvey, Katie Brayshaw, Karen Cumming, Justin Garavanovis, European Coaster Club, Neil Jackson, Victoria Maclean, Martin Sawyer, Elizabeth Slater, Paul Slater, Graham Turner, Ruth Turner, John Wardley, Melanie Warn, Jim Wills (for help with research and game testing)

Hasbro Interactive
President: Tom Dusenberry

Producer: Thomas J. Zahorik

Executive Producer: Michael S. Glosecki

Operations and Special Projects Manager: Tracy Kureta

V.P. Research and Development Worldwide: Tony Parks

V.P. Product Development Worldwide: Kevin Gillespie

Senior V.P. Global Business Development: Barry Jafrato

Director of New Business: John Sutyak

European Project Coordinator: Richard Alexander

Quality Assurance Director: Michael Craighead

Manager of Technical Services: Tony Moreira

European Technical Services Manager: Roger Carpenter

IS Tech: Bill Colby

IS Support: Mike Constantis, Yaw Diabah

Test Supervisor: Kurt Boutin

Lead Tester, Europe: Stuart Thody

Testing: Andy Mazurek, Dan McJilton, Mark Higgins, Jennifer Kaczor, David Sauvageau, Kathy Steel, Neall Campbell, Darryl Shaw, Wayne Gardener, Christine Fisher, Tom Jannssen, Labyrynth Productions Ltd.

Testing at A.Q.: Fran Katsimpiris, Jon Grimes, Jason Clary, Adam Coleman, Jake Grimshaw, Dennis Ivitchev, Frank Kirchner

Vice President of Marketing: John Hurlbut

Product Manager: Steve Arthur

Directors of Marketing: Gail L. Steiner, Richard Cleveland, Tom Nichols

Public Relations Director: Dana Henry

Worldwide Marketing and Sales: Kate Webster, Mary Miller, Tracey Bunce, Zoe Tremlett, Liz Morgan, Oliverier Salomon, Jean-Michel Coletti, Torsten Opperman, Thomas Jaepel, Jochen Quast, Matt Carroll

Director of Creative Services: Steve Webster

Art Director: Steve Martin

European Art Director: Steve Cross

Creative Services Manager: Kathryn Lynch

Graphic Designer: Jennifer Brackett

Editorial Specialist: Elizabeth Mackney

Website Support: James Sheahan

Localisation: Sam Baker, Anton Lorton, Ulrich Mühl, Jinglebell, SDL Polylang International

Operations and Manufacturing: Richard Lever, Judy Hawley

Administrative Support: Sarah Perry, Kellie Rice

V.P. of Finance: Ron Parkinson

Legal and Finance: Donna Mahan, Bruce Kelly, Linda Ferros, Donna Fuchs, Janet Oakes, Lisa Hung, Alka Patel, Melanie McDonnell

Special Thanks: Chris Down, Louise McTighe