Six Flags Holland

Overview
As a Six Flags park, this scenario already has many rides built, though there is room to expand, and much land to buy, though it's expensive. In this scenario, all rides are free. The only sources of income are the entrance fee and shops/stalls.

Pre-built Rides

 * Captain Kid (Pirate Ship)
 * Excitement Rating: 2.12 (Low)
 * Intensity Rating: 2.45 (Low)
 * Nausea Rating: 2.51 (Low)
 * Age: New


 * Cavalli Barocca (Merry-Go-Round)
 * Excitement Rating: 1.36 (Low)
 * Intensity Rating: 0.60 (Low)
 * Nausea Rating: 0.75 (Low)
 * Age: New


 * Crazy River (Log Flume)
 * Excitement Rating: 5.35 (High)
 * Intensity Rating: 2.43 (Low)
 * Nausea Rating: 1.39 (Low)
 * Age: New


 * El Condor (Compact Inverted Coaster)
 * Excitement Rating: 6.50 (High)
 * Intensity Rating: 8.28 (Very High)
 * Nausea Rating: 6.83 (Medium)
 * Age: New


 * El Rio Grande (River Rapids)
 * Excitement Rating: 4.09 (Medium)
 * Intensity Rating: 1.20 (Low)
 * Nausea Rating: 0.70 (Low)
 * Age: New


 * Excalibur (Top Spin)
 * Excitement Rating: 2.04 (Low)
 * Intensity Rating: 4.80 (Medium)
 * Nausea Rating: 5.74 (High)
 * Age: New


 * Flying Duchman Gold Mine (Steel Wild Mouse)
 * Excitement Rating: 6.85 (High)
 * Intensity Rating: 7.74 (Very High)
 * Nausea Rating: 4.88 (Medium)
 * Age: New


 * G-Force (Enterprise)
 * Excitement Rating: 4.12 (Medium)
 * Intensity Rating: 6.87 (High)
 * Nausea Rating: 7.64 (High)
 * Age: New


 * Goliath (Giga Coaster)
 * Excitement Rating: 7.89 (Very High)
 * Intensity Rating: 5.43 (High)
 * Nausea Rating: 2.87 (Medium)
 * Age: New


 * Il Gladiatore (Twist)
 * Excitement Rating: 1.87 (Low)
 * Intensity Rating: 1.27 (Low)
 * Nausea Rating: 2.50 (Low)
 * Age: New


 * La Grande Roue (Ferris Wheel)
 * Excitement Rating: 1.36 (Low)
 * Intensity Rating: 0.50 (Low)
 * Nausea Rating: 0.55 (Low)
 * Age: New


 * La Via Volta (Corkscrew Roller Coaster)
 * Excitement Rating: 6.28 (High)
 * Intensity Rating: 8.11 (Very High)
 * Nausea Rating: 3.66 (Medium)
 * Age: New
 * Operating Mode: Reverse incline-launched shuttle mode


 * Le Tour des Jardins (Vintage Cars)
 * Excitement Rating: 3.59 (Medium)
 * Intensity Rating: 0.59 (Low)
 * Nausea Rating: 0.04 (Low)
 * Age: New


 * Les Petits Chevaux (Merry-Go-Round)
 * Excitement Rating: 1.46 (Low)
 * Intensity Rating: 0.60 (Low)
 * Nausea Rating: 0.75 (Low)
 * Age: New


 * Les Sombreros (Twist)
 * Excitement Rating: 1.93 (Low)
 * Intensity Rating: 1.27 (Low)
 * Nausea Rating: 2.50 (Low)
 * Age: New


 * Merlin's Magic Castle (Haunted House)
 * Excitement Rating: 3.41 (Medium)
 * Intensity Rating: 1.53 (Low)
 * Nausea Rating: 0.10 (Low)
 * Age: New


 * Robin Hood (Wooden Roller Coaster (six seater))
 * Excitement Rating: 7.45 (High)
 * Intensity Rating: 8.12 (Very High)
 * Nausea Rating: 4.68 (Medium)
 * Age: New


 * Six Flags Express (Miniature Railway (American Style Steam Trains))
 * Excitement Rating: 4.58 (Medium)
 * Intensity Rating: 0.34 (Low)
 * Nausea Rating: 0.08 (Low)
 * Age: New


 * Space Shot (Launched Freefall)
 * Excitement Rating: 3.80 (Medium)
 * Intensity Rating: 8.79 (Very High)
 * Nausea Rating: 5.43 (High)
 * Age: New

Scenario Guide
As with any real life park, the rides are free, and the guests are only charged when entering the park through the gates. They're also able to purchase things, including food, drinks, sweets and souvenirs. In the game, there are no games and stands available for them to try their luck into winning prizes (at least not in the vanilla content), and there's also no arcade rooms for them to toss a buck or two.

While it seems quite phony and academical, it's true, and leads you to understand that your main source of income in these parks, are the shops and stalls. New players have a tendency to fail in building enough stalls/shops to satisfy their guests, resulting in a massive income loss which often ends up being critical when trying to reach their objective.

Like many other "real life" parks in the game, this one is blatantly lacking in shops and stalls. You should begin by adding more, spreading them evenly among the park. This park is small enough that it doesn't require a massive food court, so space food and drinks in a way that allows guests in every corner of the park to satisfy their needs when necessary. Your greatest income will come from non-consumable goods, especially park maps, umbrellas, souvenirs, and especially balloons, which guests will let go of and purchase again - these can be an endless source of income!

Once this is done, you will be able to concentrate on your objective, which is no easy feat. You'll needed to have amassed 3500 guests in your park by the 31st of October, year 4! This renders it one of the hardest objectives to meet, more than Amity Airfield in the same time span, and harder than the American Six Flags scenarios on which you're given unlimited time for the same goal.

The first thing you might notice about this park's layout is bad usage of available space. There are many large open areas just waiting for a few thrill rides or a new coaster to be dropped onto them. Though you won't make any money directly from these rides, the new guests that they'll bring in to the park are more than worth the expenses of construction. The more guests you attract to your park that stay there, the more you can make money off of shops and stalls!

If you're struggling to attract guests, remember that deleting a ride and replacing it will cause the guests to see it as a brand new ride! New rides, especially coasters, can bring in hundreds of new guests, so consider this if your options seem to be wearing thin as the end of year 4 approaches.

After that, just keep on advertising to make sure you have at least 3000 guests in by the end of year 3. If you're not meeting this criteria, cancel all of your big building plans for the next year and spend every dime you get on advertising. Once the objective is met, feel free to build new rides, improve the aesthetics of your park, or repay your loan.

Researched

 * (none)

Other Notes

 * World Walibi World - Wikipedia


 * Official website
 * Le Tour des Jardins has the entrance and exit paths incorrectly placed. Fix this by removing and replacing the exit where the entrance was and the entrance where the exit was. Alternatively, remove the paths and rebuild them in the proper way (queue line path to entrance and any ordinary path to exit.)