Six Flags Over Texas

Overview
This scenario is based on the real life park Six Flags Over Texas, located in Arlington, Texas.

Pre-Built Rides
(This list is incomplete) Excitement Rating: Intensity Rating: Nausea Rating: Age: Excitement Rating: Intensity Rating: Nausea Rating: Age: Excitement Rating: Intensity Rating: Nausea Rating: Age: Excitement Rating: Intensity Rating: Nausea Rating: Age: Excitement Rating: Intensity Rating: Nausea Rating: Age: Excitement Rating: Intensity Rating: Nausea Rating: Age:
 * Judge Roy Scream (Wooden Roller Coaster)
 * Shockwave (Looping Roller Coaster)
 * Texas Giant (Wooden Roller Coaster)
 * Titan (Hyper-Twister Roller Coaster)
 * Flashback (Corkscrew Roller Coaster)
 * La Vibora (Flying Turns)

Scenario Guide
You can read the Scenario Guide here

Scenario Tips

 * The Splash Boats ride can easily be upgraded in terms of length, capacity & excitement by adding another steep fall element, and the needed ramp elements to complete the track. Once the track is complete, launch the operation with 6 boats. The improved ride will be a great asset once your guest numbers will sky rocket.
 * An easy way to improve your Railroad is to build a station at the entrance of the park, on the path that goes from the main plaza towards the Judge Roy Scream. You can also delete the station near the flashback coaster, and delete the Go-Karts near the Shockwave, to place a new station there.


 * The Roaring Rapids ride will need a massive improvement in order to become attractive. At the state you get it when you start, it's just a total waste of land, money & energy. Nobody rides it ! To solve the problem, add a massive mountain of 5*5 using the landscape tool, on the first line of the ride, the one which goes along the Runaway Mountain. Add a massive ramp to the top, then a series of falls which would go through the mountain and then catch the remainder of the track left at level. Sculpt the mountain, add some scenery, and reopen. Your rapids would have jumped from 2.00 Exc. to 5.00 Exc., resulting in a new ride totally attractive and on which you can advertise to attract new guests. However, make sure to take some boats off. 20+ boats are way too much for this ride. A good number could be between 10 & 14.


 * The Titan spot is an interesting place to place another coaster. Down below (or near) the supports of Titan, you have the room to place another Titan-like coaster.  Any type of massive coaster will do : Hyper Coaster, Giga Coaster, or even a Stand-up Steel Twister, whatever you want. This could, per example, be a "Mini-Titan", or the "Son of Titan". Doing so would help you saving place for flat rides, boost both excitement ratings due to tracks interlocking each other while still giving you a brand new coaster to advertise upon and drain some guests in to reduce the mass of the crowd in your pathways. It's a win-win-win-win situation.
 * You can also use the land below the Titan supports to build a massive Go-Karts circuit on the ground. As always, max station length for max capacity, and shortest line. No more than twice the capacity.


 * The free spot of land behind the Bumper Cars & Flashback is unnecessary. You can definitely win the scenario without touching it.


 * You may consider using the lake between the park entrance & the "Judge Roy Scream" to place a Jet Skis dock. If you do so, however, remember to build the station as long as possible, and have the entrance STRAIGHT to the first square of station, and the exit towards the end. Also keep your line short (no more than the max number of jet-skis available). I've made the mistake to do the opposite, and it resulted in a long line with a 23 minutes waiting time...


 * Check your mechanics' patrol areas every time you move a ride, or build a new one. This will save your guests happiness if you do this before you open a new ride.


 * Don't forget to hire a network of security guards, and set them small patrol zones so they keep their land covered more efficiently.

The picture below shows you how to apply most of these tips.



Researched

 * (none)