Thread:Zachl1226/@comment-26148142-20191130150547

Last weekend, I was out on a day trip with a few of my friends. One of my friends goes, “Can you get up to 5,000 guests in Arid Heights by Year 7?” I’ll be honest, as innovative as my creations are, I couldn’t pull that off. As usual, I blame research (maximum funding, BTW) and the guest surge slowing down considerably by Year 3. Needless to say, however…



Arid Heights was indeed the next place I went to! 78 Rides, 116 Shops/Stalls, and just over 6,500 guests, Arid Heights will strand you in the desert for a better cause! The goal here is to get 2,000 guests in your park without the park rating dropping below 700. I got that done by Year 2 rather easily. Getting the park to lift off was rather easy; just some flat rides and some coasters to rake some peeps in. To me, the most notable coasters is put in early on were Dune Rider and Tiny Timber.



After plopping in a few more coaster and sweet rides, I personally think that the ride that ultimately won me the scenario was this racing monster situated near the center of the park.



You’re not seeing things. It’s an Extreme Excitement Rating, not to mention much more higher scored than Frozen Mistress from Icicle Worlds was. Still to this day (in regards to game years), Twice Two remains as one of the more popular rides in this park. After clearing the scenario, there isn’t too much to say about the remainder of my time here (outside of the transit system; more on that later) other than periods of stalling in order to get more rides researched. Thankfully, a few rides need to be praised. I ended up downloading a few track designs off of the internet and they delivered very well. First up, I still stand by my point that the Steel Twister family is a rather interesting one. While it doesn’t fit the scenery setting, Frozen World is an amazing Floorless coaster that I needed to use in one of my parks. Billy Joe is a nice, compact Twister that’s also decorated quite well.



Smack dab in the middle of the park is something I’m utterly proud of. It’s Silly Serpent, a racing Heartline Twister. There are hardly any track designs in general for this coaster type and I recently found this design on the net and even managed to synchronize it for the better.



The Wild Mouse, Reverser, Wooden Wild Mine, and Mine Train that came in late are also keepers when it comes to scenery.



Near the end of the park’s research run, I finally got started on the greenest area of the large oasis and I still marvel at it to this day. While the River Rafts look dandy, the biggest thing over in this area was the Go Karts track I made.



The very last thing that Arid Heights researched was the Air Powered Vertical coaster. I was very fortunate that I still had the space to put this beast in. It quickly became one of the most popular rides in my park.



After everything was cleared, I still had a bit of space on the far end of the oasis. It’s a shame I never put anything in there (or at least not yet). In the meantime, it was finally time to get started with this transit system known as Sand Rail.

The first two lines I got started with were the Snow and Tomato lines. While the Snow Line mostly consisted of easy underground construction that involved the back of the park, the Tomato Line was the harder of the two. The area the train has to travel through consists of a plethora of rides to navigate around in order to reach Station 2. With a bit of experimenting, I got the job done somewhat quickly.



By the time I was done with those two rails, the empty space on the far end of the oasis still irked me. As a result of landscaping…



The final coaster of the park was added! Timber Toppers is a racing woodie that the guests got accustomed to rather quickly. My needs were finally satisfied and it gave me more chances to install more transit rails.

The third line of the park went to the Red Bubble Line. Being the first rail I built that gives the guests leg-saving access to Timber Toppers, this was much harder to build than the previous two. Getting through Twice Two and the Tomato Line in the same spot was one thing, but getting to Station 2 was the biggest b&$ch in the world. You can thank Mr. Corkscrew Coaster (AKA Contorted Sphinx) for making me experiment for a full ten minutes to get that done.



Coming up next was the Stewshine Line. I kinda needed to test some path-building to see if I can fit a grid near my Stand-Up Twister (Oasis Vulture) without actually running into it. Thankfully, I was able to fit Station 1 in. As for Station 2, I needed to get the train out from underground, park it at Moped Madness, and make sure I had enough station platform parts to nail seven cars for the train so more people can get on an efficient line. This took a lot of experimenting, but I finally made it happen. At that point in time, I opened up both the Stewshine and Red Bubble lines, as well as Timber Toppers itself. That being said, the entire park was finally open at that point.



It was finally time to start constructing transit lines for the park entrance. The Mikan Line started things off at El Diablo. Constructing Station 2 was the challenge for this line, but nothing else.



Next up was the Ramen Line. Being the only Streamlined Monorail that doesn’t go underground, there really wasn’t anything difficult about making this line other than getting the train to run though Silly Serpent.



Following suit was the Rice Line. The only challenge with this line was getting it through Twice Two and making sure it gets to Station 2 (near Timber Toppers) without running into the Red Bubble Line. During the time of its construction, there were four crossings with Twice Two when it came to transit lines (two of those going to the Tomato Line). It's also worth noting that two terminals were completed upon finishing the Rice Line.



The next two lines are the Potato and Bread lines. While both of these lines start near El Trueno (which is a terminal, BTW) and end at Silly Serpent, their nearby attractions near Silly Serpent differ depending on which line you take. In regards to challenges, there was nothing hard about the Potato Line.



The Bread Line was a different story, though. Getting it out of the El Trueno station into the underground tunnel took a lot of experimenting (since the Potato line was finished first), but it doesn’t end there. Situating the Silly Serpent station was also an ordeal as well. I needed to send the line out of the tunnel and construct enough station parts to get the full seven cards needed to be an efficient line. Thankfully, I always find a way to make it happen.



Coming up next was the Honor Line. Yes, it’s another new rail name! Personally, this was, without a doubt, the hardest line to make in the park alongside the Red Bubble Line. The train starts out near the oasis edge and ends its trip in front of Thriller. Almost everything was a challenge with this line. Getting through Twice Two, traversing around other lines, and descending the train at just the right time to reach Station 2 were the highlights of this Suspended Monorail. Upon completion, the final terminal was finished (which was ironically the first terminal I worked on in Arid Heights).



The final line of the park went to the Chocolate Line. The only challenge I had here was making the train go under the Mikan Line and through El Diablo without clobbering any scenery. Other than that, this was the easiest line to make in the park. I even had it travel parallel to the Snow Line along the way. With the opening of the Chocolate Line, Arid Heights was finally finished!



As for tracked rides, they include…

Bergwerk (Log Flume)

Billy Joe (Twister Coaster)

Black Jackal (Lay-Down Coaster)

Blue Ice Gentle (Water Coaster)

Contorted Sphinx (Corkscrew Coaster)

Cozy Oasis (Water Slide)

Desert Heat (Bobsled Coaster)

Dune Rider (Side-Friction Coaster)

El Condor (Compact Inverted Coaster)

El Diablo (Air Powered Vertical Coaster)

El Trueno (Mine Train Coaster)

Eldorado (Junior Coaster)

Enchanted River (River Rafts)

Force Nine (Reverse Freefall Coaster)

Frozen World (Floorless Coaster)

Garden Cycles (Monorail Cycles)

Garden of Mirthful Delights (Maze; Hedges)

Ghost Train (Ghost Train)

Glorious Fountain Swim (Boat Hire; Bumper Boats)

Golden Dragonflies (Mini Suspended Coaster)

Hawksnest (Inverted Hairpin Coaster)

Inverted Imp (Inverted Coaster)

Jungle Racers (Car Ride; Racing Cars)

Land ‘O’ Loops (Vertical Drop Coaster)

Lemon Drop (Inverted Shuttle Coaster)

Let It Spin (Virginia Reel)

Little Dipper (Splash Boats)

Moped Madness (Tracks 1 & 2) (Racing Single-Rail Motorbike Coaster)

Mummy’s Curse (Stand-Up Coaster)

Nairobi (Wild Mouse)

Oasis Vulture (Stand-Up Twister Coaster)

Over the Desert (Observation Tower)

Palm Parkway (Go Karts)

Pink Plummet (Roto-Drop)

Puttering Around (Mini Golf)

Ragtime Reverser (Reverser Coaster)

Raven Racer (Hyper-Twister Coaster)

River Claus (River Rapids)

Sand Rail (Bread Line) (Monorail)

Sand Rail (Chocolate Line) (Monorail)

Sand Rail (Honor Line) (Suspended Monorail)

Sand Rail (Mikan Line) (Suspended Monorail)

Sand Rail (Potato Line) (Monorail)

Sand Rail (Ramen Line) (Monorail)

Sand Rail (Red Bubble Line) (Suspended Monorail)

Sand Rail (Rice Line) (Suspended Monorail)

Sand Rail (Snow Line) (Monorail)

Sand Rail (Stewshine Line) (Monorail)

Sand Rail (Tomato Line) (Suspended Monorail)

Sandy Glide (Mini Helicopters)

Silly Serpent (Tracks 1 & 2) (Racing Heartline Twister Coaster)

Snow Fall (Launched Freefall)

Supersonic (Mini Coaster)

Swoop ‘N’ Swing (Suspended Swinging Coaster)

The White Horse (Looping Coaster)

Thriller (Wooden Wild Mine)

Timber Toppers (Tracks 1 & 2) (Racing Wooden Coaster)

Tiny Timber (Wooden Coaster)

Twice Two (Racing Hypercoaster)

Overall, outstanding creation! 