RollerCoaster Tycoon Wiki:Scenario Exchange/RollerCoasterJunkie

RollerCoasterJunkie's Scenarios
RCJ's Track Designs

All of the scenarios that I've cleared.

Forest Frontiers, Dynamite Dunes, and Leafy Lake begin far past the objective deadline, because after I cleared them, I just kept building until I decided I was finished. All scenarios uploaded in the future will start from immediately after the goal has been met.

Rides listed are only the ones that I could not save due to underground sections. For info on all other rides, refer to my track designs page.

Keep in mind that many rides may have become less reliable due to age, and may need to be overhauled (read: replaced with a duplicate.) Enjoy!

Roller Coaster Tycoon
Excitement: 7.14 Intensity: 7.67 Nausea: 7.82 Optimal Capacity Configuration: 2 Trains, 6 Cars Stall Conditions: None.* Crash Conditions: None** Other Notes: None
 * Forest Frontiers
 * Forest_Frontiers_Master.sv4
 * Great Horned Owl:
 * Compatibility: Any game.
 * Other Notes: Check on Fieldmouse when you begin playing. The cars seem to have stalled. This does not happen under normal circumstances, and I don't know what caused it.
 * Dynamite Dunes
 * Dynamite_Dunes_Master.sv4
 * Other Notes: Dynamite Blaster was rebuilt, piece by piece, due to loss of reliability.
 * Leafy Lake
 * Leafy_Lake_Master.sv4
 * Blast Off (Steel Roller Coaster: Shuttle Loop)
 * Excitement: 5.07
 * Intensity: 5.65
 * Nausea: 2.32
 * Stall Conditions: Must fall back to station.
 * Crash Conditions: Derailment due to excessive launch speed and/or inadequate terminal run.
 * Other Notes: None.
 * Other Notes: None.
 * Diamond Heights
 * Diamond_Heights_Master.sv4
 * Other notes: Good luck completing the unfinished inverted roller coaster: in order to get the intensity rating below 10, it took me over a year of game time, tweaking and rebuilding sections in what I feared would be a neverending cycle of revision. I named the finished product Sisyphus.
 * Evergreen Gardens
 * Coming Soon!