Mini Golf

Overview
A gentle game of miniature golf.

Constraints
None noted

Scenarios

 * Mini Golf 1 (Iceberg Islands)
 * Alpine Golf (Blackpool Pleasure Beach)

Build menu only

 * Garden Golf

Scenarios

 * Mini Golf 1 (Dusty Greens)
 * Mini Golf 2 (Dusty Greens)
 * Crazy Golf (Robin Hood)
 * 7 Hole Golf 1 (Fun at the Beach)

Roller Coaster Tycoon 3

 * Crazy Golf 1 (Tiger Forest)

Other Information
The Miniature Golf ride can quickly become a hassle if one is not careful. As Prima's Strategy Guide said, "Guests may actually take advantage of your park by spending a lot of time on a low-income ride." Be careful with the holes D and E (the ones that turn), because those two take the most time for the riders to complete. (Note that E is not available in RCT1.) This ride can be easily be considered one of the least favorite by many guests, so think twice before building this type of ride in your park.

One skill to avoid 100-percent bottleneck due to hole D or E is placing either one of them next when the track starts from the platform, so that the first guests use more time to depart from platform and the second guests queuing will stay at the entrance until the first guests complete the first hole, which is D or E. That makes all guests to wait on queue line rather than seeing a lot of on-ride guests being stuck. That could attain 75 percent satisfaction. Since all of guests are being held at queue line. Do not place queue line too long (usually 1-2 grid is enough) to limit number of guests to enter the ride. Place entertainers at queue if waiting time is more than 6minutes.