Six Flags Belgium

Overview
As a Six Flags park, this scenario already has many rides built, though there is room to build several more roller coasters. In this scenario, all rides are free. The only sources of income are the entrance fee and shops/stalls.

Pre-built Rides

 * Loup-Garou (Wooden Roller Coaster (six seater))
 * Excitement Rating: 7.58 (High)
 * Intensity Rating: 8.02 (Very High)
 * Nausea Rating: 4.82 (Medium)
 * Age: New


 * Cobra (Corkscrew Roller Coaster)
 * Excitement Rating: 6.22 (High)
 * Intensity Rating: 8.11 (Very High)
 * Nausea Rating: 3.66 (Medium)
 * Age: New

Vampire (Compact Inverted Coaster)
 * Excitement Rating: 6.13 (High)
 * Intensity Rating: 8.26 (Very High)
 * Nausea Rating: 6.77 (High)
 * Age: New




 * Turbine (Looping Roller Coaster)
 * Excitement Rating: 5.27 (High)
 * Intensity Rating: 4.94 (Medium)
 * Nausea Rating: 2.16 (Low)
 * Age: New


 * Tornado (Corkscrew Roller Coaster)
 * Excitement Rating: 6.14 (High)
 * Intensity Rating: 6.94 (High)
 * Nausea Rating: 3.28 (Medium)
 * Age: New


 * Flash Back (Log Flume)
 * Excitement Rating: 5.34 (High)
 * Intensity Rating: 2.41 (Low)
 * Nausea Rating: 1.35 (Low)
 * Age: New


 * Six Flags Express (Miniature Railway (American Style Steam Trains))
 * Excitement Rating: 4.19 (Medium)
 * Intensity Rating: 0.31 (Low)
 * Nausea Rating: 0.02 (Low)
 * Age: New


 * Enterprise 1 (Enterprise)
 * Excitement Rating: 3.92 (Medium)
 * Intensity Rating: 6.45 (High)
 * Nausea Rating: 7.64 (High)
 * Age: New


 * Vintage Cars 1 (Vintage Cars)
 * Excitement Rating: 3.25 (Medium)
 * Intensity Rating: 0.58 (Low)
 * Nausea Rating: 0.02 (Low)
 * Age: New


 * Calamity Mine (Mine Train Coaster)
 * Excitement Rating: 7.49 (High)
 * Intensity Rating: 7.17 (High)
 * Nausea Rating: 5.48 (High)
 * Age: New


 * Pirate Ship 1 (Pirate Ship)
 * Excitement Rating: 2.15 (Low)
 * Intensity Rating: 2.45 (Low)
 * Nausea Rating: 2.51 (Low)
 * Age: New


 * Twist 1 (Twist)
 * Excitement Rating: 1.86 (Low)
 * Intensity Rating: 1.57 (Low)
 * Nausea Rating: 2.50 (Low)
 * Age: New


 * Ferry's Wheel (Ferris Wheel)
 * Excitement Rating: 1.58 (Low)
 * Intensity Rating: 0.50 (Low)
 * Nausea Rating: 0.55 (Low)
 * Age: New


 * Merry-Go-Round 1 (Merry-Go-Round)
 * Excitement Rating: 1.33 (Low)
 * Intensity Rating: 0.60 (Low)
 * Nausea Rating: 0.75 (Low)
 * Age: New


 * Cheshire Cats 1 (Cheshire Cats)
 * Excitement Rating: 0.36 (Low)
 * Intensity Rating: 0.29 (Low)
 * Nausea Rating: 0.01 (Low)
 * Age: New


 * Radja River (River Rapids)
 * Excitement Rating: 1.99 (Low)
 * Intensity Rating: 0.64 (Low)
 * Nausea Rating: 0.41 (Low)
 * Age: New


 * Magic Carpet 1 (Magic Carpet)
 * Excitement Rating: 3.55 (Medium)
 * Intensity Rating: 3.40 (Medium)
 * Nausea Rating: 4.40 (Medium)
 * Age: New


 * The Screamer (Top Spin)
 * Excitement Rating: 2.17 (Low)
 * Intensity Rating: 4.80 (Medium)
 * Nausea Rating: 5.74 (High)
 * Age: New

Scenario Guide
The first thing to do is raise the entrance fee to $50. Then squeeze in a couple of flat rides, maybe a roller coaster if you have enough money for it. You could build a t-shirt stall or two to rake in the cash. Then advertise heavily on your park and newly built rides as it will get you cash to spend.

The next thing to do is hire some handymen to clean up your park. Don't forget to set their patrol zones! The same goes for the mechanics. You will have a good park rating by year 2, as well as 1750 guests or more. The goal for this scenario is to get 3,500 guests in your park, so that requires some heavy advertising.

By the end of the scenario, you will have already met the requirements, so do whatever you can to keep it that way.

Miscellaneous Objects

 * House (from Urban Themeing) (the pink house)
 * House (from Urban Themeing) (the small green mansion)
 * Town Hall (from Urban Themeing)

Other Notes

 * Walibi Belgium - Wikipedia


 * Official website