Six Flags Over Texas

Overview
This scenario is based on the real life park Six Flags Over Texas, located in Arlington, Texas.

Scenario Guide
Six Flags Over Texas, is the toughest 'real parks' scenario, since you need to attract 3,500 guests as well as watch out for your park rating. Unlike the Six Flags Holland scenario, you don't get much room to work with, as the land is crumpy, however, there is some open land near the Texas Giant and Shockwave that provide the opportunity to build a massive coaster if you so desire. Before doing any of that however there are some smaller management type elements that must be taken care of.

One of the first things you should do is advertise the park with Free Coupons and then raise the entrance fee to $55, since many guests in this scenario carry roughly $65 to $95. You can raise the entrance fee later on to gain extra money but for the time being leave it at $55. Make every attempt to not borrow a loan as loan interest is a dagger in your income.

Witht eh entrance fee set, pause the game and locate the Oil Derrick ride. Close it down and move the people out from above. This ride in real life acts as an observation deck, however it's role in RCT2 is purely as a place for guests to get lost. Once all the guests have been removed demolish the pathways at the top, the ride itself, and any surounding scenery elements. Note the game needs to be unpaused to perform demolition. You now have a little bit of money that can be put towards paying off your loan.

Repause the game, open the guest management window and take a look at the overall opinions of the guests currently in your park. This should help you recognize any problems that may be present. Are the guests hungry, thirsty, or bored? Also take this time to familiarize yourself with the layout of the park and identify any problem areas you may want to look into eventually.

Unpause the game and open the Research and Developmet window. Focus your research on gentle rides and thrill rides, as there are already an excellent selection of rollercoasters present in the park, and begin to place benches and trash bins throughout the park to aliviate guest tiredness. Check up on the staff situation and if necessary hire and sack, as well as set patrol areas if you so desire. With that part of the park now under control you can begin to focus your attention to the construction of food and drink stalls, as well as restrooms. Place these elements strategically and make it obvious to your guests that they are there by placing them on main pathways. With these basic beginning steps completed the park is pretty well set to succeed for the time being. Keeping an eye on the guests opinions is critical in maintaining your park rating.

By Year 2 you will probably have repayed your loan and you may want to begin researching roller coasters or water rides instead of thrill rides and gentle rides. Money should be no problem, though it's not a bad idea to continue advertising Coupons for Free Food or Drinks. Try to build mainly roller coasters and water rides, but do not run out space. Good space management will allow you the chance to make use of every area of your park.

Eventually, you will get 3,500 guests it just depends on how often you build your rides, and how your park as a whole runs. Advertising is a great way to attract guests early on, as the park itself is running with a variety of rides so very litle construction is required on your part. Try to keep the path system as strightforward as possible as this will prevent serious headaches down the road with lost guests. Most important in this scenario is do not hurry. You have unlimited time so use that to your advantage. If you have experience completing the other Six Flags scenarios, you shouldn't have too much trouble.

Available Scenery

 * Trees
 * Shrubs and Bushes
 * Gardens
 * Path Items
 * Walls and Fences
 * Statues and Fountains