Future World/Scenario Guide

The player starts with a Vertical Roller Coaster called Thunder Twist, a path going all the way around the park, and a Suspended Monorail connecting the far ends of the park with the entrance. A strong piece of advice is to keep everything and start by building a few gentle and thrill rides, as well as stalls. It is also possible to set a park entry fee instead of the ride admissions.

Basically, this scenario is not very hard. There's plenty of room to build exciting roller coasters, and a terrain far easier than the previous scenario. Reaching 1,500 guests will require quite an amount of roller coasters, so planning ahead is required. As always, building a new roller coaster once the money is in is the strategy to follow. A nice Steel Wild Mouse Roller Coaster can be built for ~$5,000, so it makes a solid choice for early expansion. However, it is necessary to try to reach excitement ratings of at least 6.70 on these to attract a lot of guests, this without forgetting to add new gentle and thrill rides every now and then.

In the end, around 9-11 roller coasters open is a good target, and should bring a solid 1,500 guests without any difficulty.